| Blockland Forums > Suggestions & Requests |
| Player type: High jump |
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| Devvy:
I've already made something like this. BUKAKKE! asdf |
| Mekama:
--- Quote from: Devvy on April 09, 2010, 07:40:37 PM ---I've already made something like this. BUKAKKE! asdf --- End quote --- I know but yours also increases speed. |
| Mekama:
--- Quote from: SpreadsPlague on April 09, 2010, 05:44:34 PM ---//--- OBJECT WRITE BEGIN --- new PlayerData(PlayerStandardArmor) { className = "Armor"; shapeFile = "base/data/shapes/player/m.dts"; emap = "1"; renderWhenDestroyed = "1"; mass = "90"; drag = "0.1"; density = "0.7"; maxEnergy = "100"; maxDamage = "100"; disabledLevel = "1"; destroyedLevel = "1"; repairRate = "0.33"; rechargeRate = "0.8"; inheritEnergyFromMount = "0"; isInvincible = "0"; firstPersonOnly = "0"; thirdPersonOnly = "0"; useEyePoint = "0"; observeThroughObject = "0"; computeCRC = "0"; renderFirstPerson = "0"; pickupRadius = "1.25"; minLookAngle = "-1.5708"; maxLookAngle = "1.5708"; maxFreelookAngle = "3"; maxTimeScale = "1.5"; maxStepHeight = "1"; runForce = "4320"; runEnergyDrain = "0"; minRunEnergy = "0"; maxForwardSpeed = "7"; maxBackwardSpeed = "4"; maxSideSpeed = "6"; maxUnderwaterForwardSpeed = "8.4"; maxUnderwaterBackwardSpeed = "7.8"; maxUnderwaterSideSpeed = "7.8"; runSurfaceAngle = "70"; minImpactSpeed = "30"; maxForwardCrouchSpeed = "3"; maxBackwardCrouchSpeed = "2"; maxSideCrouchSpeed = "2"; airControl = "0.1"; cameraTilt = "0.261"; cameraVerticalOffset = "0.75"; cameraHorizontalOffset = "0"; cameraMaxDist = "8"; cameraMinDist = "0"; jumpForce = "1080"; jumpEnergyDrain = "0"; minJumpEnergy = "0"; minJumpSpeed = "20"; maxJumpSpeed = "30"; jumpSurfaceAngle = "80"; jumpDelay = "3"; jetEnergyDrain = "0"; minJetEnergy = "0"; canJet = "1"; boundingBox = "5 5 10.6"; crouchBoundingBox = "5 5 4"; horizMaxSpeed = "68"; horizResistSpeed = "33"; horizResistFactor = "0.35"; upMaxSpeed = "80"; upResistSpeed = "25"; upResistFactor = "0.3"; decalOffset = "0.25"; jetEmitter = "playerJetEmitter"; jetGroundEmitter = "playerJetGroundEmitter"; jetGroundDistance = "3.98827"; footPuffNumParts = "10"; footPuffRadius = "0.25"; JumpSound = "JumpSound"; mediumSplashSoundVelocity = "10"; hardSplashSoundVelocity = "20"; exitSplashSoundVelocity = "5"; impactWaterEasy = "Splash1Sound"; impactWaterMedium = "Splash1Sound"; impactWaterHard = "Splash1Sound"; exitingWater = "exitWaterSound"; Splash = "PlayerSplash"; splashVelocity = "4"; splashAngle = "67"; splashFreqMod = "300"; splashVelEpsilon = "0.6"; bubbleEmitTime = "0.1"; splashEmitter[0] = "PlayerFoamDropletsEmitter"; splashEmitter[1] = "PlayerFoamEmitter"; splashEmitter[2] = "PlayerBubbleEmitter"; footstepSplashHeight = "0.35"; groundImpactMinSpeed = "10"; groundImpactShakeFreq = "4 4 4"; groundImpactShakeAmp = "1 1 1"; groundImpactShakeDuration = "0.8"; groundImpactShakeFalloff = "10"; uiName = "Standard Player"; rideAble = "0"; canRide = "1"; maxItems = "10"; cameraDefaultFov = "90"; showEnergyBar = "0"; aiAvoidThis = "1"; cameraMaxFov = "120"; maxTools = "5"; brickImage = "brickImage"; cameraMinFov = "5"; speedDamageScale = "3.8"; maxWeapons = "5"; }; //--- OBJECT WRITE END --- --- End quote --- Ok well where do I find this to be able to edit it? |
| SpreadsPlague:
What do you mean where do you find it? It's right in front of you... |
| Mekama:
--- Quote from: SpreadsPlague on April 09, 2010, 11:02:31 PM ---What do you mean where do you find it? It's right in front of you... --- End quote --- But where is the file where this is located for me to edit? |
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