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would i have to use vce
deathrider:
for this if so what are the events
im making a prison and the people will be able to find a knife know i want it so that after a amount of hits on a bar it breaks like fake kill what would the events be i dont know how to use vec im learning eg:looking at the post on how to do it
deathrider:
i also need it that after a certain amount of searching something you finally find something
Tezuni:
--- Code: ---1. OnProjectileHit > Self > VCE_ModVariable [Hits] [Add] [1]
2. OnProjectileHit > Self > VCE_IfValue [<Var:Self:Hits>] [>=] [5]
3. OnVariableTrue > Self > FakeBrickKill [10]
4. OnVariableTrue > Self > VCE_ModVariable [Hits] [Set] [0]
--- End code ---
This will fake kill the brick for 10 seconds after 5 projectiles have hit it.
phflack:
i would use toggles
--- Code: ---[0]onprojectilehit>self>toggleeventsenabled[0 1]
[1]onprojectilehit>self>toggleeventsenabled[1 2]
[2]onprojectilehit>self>toggleeventsenabled[2 3]
[3]onprojectilehit>self>toggleeventsenabled[3 4 5]
[4]onprojectilehit>self>toggleeventsenabled[0 4 5]
[5]onprojectilehit>self>fakekill[10]
--- End code ---
that would do the same thing as tezuni's, although i would use his way for more than 5 hits or so, and my way for less
deathrider:
--- Quote from: Tezuni on April 11, 2010, 05:51:42 AM ---
--- Code: ---1. OnProjectileHit > Self > VCE_ModVariable [Hits] [Add] [1]
2. OnProjectileHit > Self > VCE_IfValue [<Var:Self:Hits>] [>=] [5]
3. OnVariableTrue > Self > FakeBrickKill [10]
4. OnVariableTrue > Self > VCE_ModVariable [Hits] [Set] [0]
--- End code ---
This will fake kill the brick for 10 seconds after 5 projectiles have hit it.
--- End quote ---
yer would that be the same if lets say a knife or a bottle was to hit it?