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| would i have to use vce |
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| Deathwishez:
What I would do: --- Code: ---[X] 0 [0] onProjectileHit > Self > VCE_ifVariable > [Hits] >= [5] [1 3] [X] 1 [0] onVariableTrue > Self > VCE_modVariable > [Hits] set [0] [X] 2 [0] onVariableTrue > Self > fakeKillBrick > [0] [0] [0] [10] [X] 3 [0] onVariableFalse > Self > VCE_modVariable > [Hits] add [1] [X] 4 [0] onBlownUp > Self > VCE_ifVariable > [Hits] >= [5] [1 3] [X] 5 [0] onBlownUp > Self > Respawn [X] 6 [0] onProjectileHit > Client > bottomPrint > [<color:FFFF00>Brick Health<color:FFFFFF> <var:brick:hits> / 5] [3] [X] 7 [0] onBlownUp > Client > bottomPrint > [<color:FFFF00>Brick Health<color:FFFFFF> <var:brick:hits> / 5] [3] --- End code --- This way, if someone shoots it with a rocket launcher, it will not disappear or bypass the onProjectileHit. |
| deathrider:
that is so cool useing that thanks but will it work with a bottle but big guns like rpg 7 wont do any thing right? |
| Deathwishez:
--- Quote from: deathrider on April 13, 2010, 01:54:25 AM ---that is so cool useing that thanks but will it work with a bottle but big guns like rpg 7 wont do any thing right? --- End quote --- If it blows up, it instantly respawns so that if you're using it for a wall or something, you still can't get through. It also uses the onProjectile check for the onBlownUp check. Using my method, there's no way around it. |
| deathrider:
--- Quote from: Deathwishez on April 13, 2010, 04:46:48 PM ---If it blows up, it instantly respawns so that if you're using it for a wall or something, you still can't get through. It also uses the onProjectile check for the onBlownUp check. Using my method, there's no way around it. --- End quote --- so only exsplosens will make it respawn instantly (sorry 4 spelling on psp and its starting to go slow down) |
| phflack:
--- Quote from: Deathwishez on April 13, 2010, 04:46:48 PM ---If it blows up, it instantly respawns so that if you're using it for a wall or something, you still can't get through. It also uses the onProjectile check for the onBlownUp check. Using my method, there's no way around it. --- End quote --- although it will count twice if you rocket it and it blows up from explosion |
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