| Blockland Forums > Help |
| would i have to use vce |
| << < (4/5) > >> |
| Deathwishez:
onProjectileHit does not work if the brick is destroyed. |
| deathrider:
bump and they wont work can someone take a screenshot and i need this to work with the bottle |
| deathrider:
--- Quote from: Deathwishez on April 12, 2010, 11:17:43 AM ---What I would do: --- Code: ---[X] 0 [0] onProjectileHit > Self > VCE_ifVariable > [Hits] >= [5] [1 3] [X] 1 [0] onVariableTrue > Self > VCE_modVariable > [Hits] set [0] [X] 2 [0] onVariableTrue > Self > fakeKillBrick > [0] [0] [0] [10] [X] 3 [0] onVariableFalse > Self > VCE_modVariable > [Hits] add [1] [X] 4 [0] onBlownUp > Self > VCE_ifVariable > [Hits] >= [5] [1 3] [X] 5 [0] onBlownUp > Self > Respawn [X] 6 [0] onProjectileHit > Client > bottomPrint > [<color:FFFF00>Brick Health<color:FFFFFF> <var:brick:hits> / 5] [3] [X] 7 [0] onBlownUp > Client > bottomPrint > [<color:FFFF00>Brick Health<color:FFFFFF> <var:brick:hits> / 5] [3] --- End code --- This way, if someone shoots it with a rocket launcher, it will not disappear or bypass the onProjectileHit. --- End quote --- yours works its just that only after one shot it fakekills and i need this to work with the bottle |
| deathrider:
this bottle |
| deathrider:
yes i have lernt vce kinda and it works i read the manual yay now all i need is a onmeelyhit event do you people know what event Tezuni's jail rp uses for the fist and knifes? |
| Navigation |
| Message Index |
| Next page |
| Previous page |