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Brick Manipulation

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Nitramtj:


--- Quote from: Isjix on April 14, 2010, 10:57:14 PM ---You've got me excited, nooo. D:

--- End quote ---
Heh, well don't expect this being ready any time soon. What's really keeping me from putting up what I have so far is the event saving/loading, that isn't completely working yet. I also need to remove a dozen or so echo statements, plus clean up code (this has been worked on for over 2 years on and off).

Mr. Bill:


--- Quote from: Light And Day on April 14, 2010, 07:13:17 PM ---What about a sick GUI from birds eye view that can see blocks and players. kinda like a rador.
And its a GUI, hard but i have been waiting since the minute i got the idea. Which was a copple of seconds, but still i want it!
It'd go nice with my mod.

--- End quote ---
I'm the one who came up with the idea...
and if Martin thinks he can make a radar scheme and does. I will not be as shocked as Chrono :D

My Suggestion: A Fill Brick tool.
How it works/use: When people make pixel art with the plate they usually use 1 by 1 since its easiest and colors can easily be adjusted. When the finished pixel art is done sure it looks lovely but it is spammy. What this tool would do is when it is shot at a group of "spam" bricks that could be replaced with bigger bricks it replaces the smaller bricks with brigger less spammier bricks. it would only change the bricks of the same color so the pixel art is not screwed up. also newbies who spam 1x1x5 for walls of their house could shoot this at their building and quickly lower the brick count. now i know that this device could be glitchy but i see it as a great idea on a way to not only reduce brick count but to also help newbies use less bricks.

Nitramtj:

Ah bill, I've thought about how to efficiently fill a space with bricks for awhile, and I'm still thinking :P

You do give me a simpler idea though, which is just choosing one brick and replicating it several times. So I'll add simple brick macros to the tools (for the virtualbricklist).

Melting Plastic:

A way to select bricks within a simple box would be nice.

What if this tool could "optimize" the selected group by sensing if two 1x1 bricks were next to each other and making them into one 1x2 at the point of duplication.  Of course the two bricks would have to be the same color and have not special properties like events or lights.

Nitramtj:

It wouldn't be too hard to only turn 1x1 bricks into 1x2s, I'll attempt to make something like that. Although, it would be much harder to do the same thing with the bricks if they're stored in the vbl. It would be more feasible if the bricks were sorted by position. Maybe I can make a different 'mode' for sorted virtualBrickLists, it would take longer to add the bricks (possibly much, much longer), but there would be more possible things to do with it. What I could do is give a callback for when the list finishes sorting.

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