Author Topic: Projectile Firing Point  (Read 1050 times)

How do I adjust the point where a projectile will be fired from? Ive tried projectile offsets, but the projectiles still at the hand. How do I change the projectile firing point?

Add a bone called MuzzlePoint, that is where it fires from.



If you're using blender press the space bar and select Add -> Empty. That's a bone in blender (although armatures also act as bones).

If you're using something else I can't help you. Post what you are using so that someone using the same program can help, though.

How do you make two firing points?

MilkShape. Im using MilkShape

MilkShape. Im using MilkShape
Make a joint and name it muzzlePoint

Make a joint and name it muzzlePoint
You're a muzzlepoint.

You're a muzzlepoint.

NoU.


But is there a way to make two muzzlepoints, and have a bullet shoot out of each? (I checked the shotgun, that's not what it does)

...How do I name a joint? I could never understand joints...

Oh wait...wow. Never mind on that last comment. I really gotta look more..

How do you make two firing points?
I would like to know this too

name a second joint Muzzelpoint2 and specify it in the coding?

You can't, sadly.

However, you could make a second weapon with an invisible shape and a muzzlepoint in the place of the second one, and then through complicated code, make them both mount to the right hand and shoot depending on how you want it to. I know how to do this.