| Blockland Forums > Suggestions & Requests |
| Set Random Print Event |
| (1/3) > >> |
| GenaralSkar:
Would be good for slot machines. |
| Loopyla1:
You can do this with VCE. |
| GenaralSkar:
What events? |
| Loopyla1:
Can't remember. Ask someone who's actually GOOD with VCE. |
| zenloth:
Something along the lines of displaying variables like this Set all variables to 0 VCEmodVariable > [Brick] [Var1] [set] [0] VCEmodVariable > [Brick] [Var2] [set] [0] VCEmodVariable > [Brick] [Var3] [set] [0] Make them random number between 0 and 10 VCEmodVariable > [Brick] [Var1] [Random] [10] VCEmodVariable > [Brick] [Var2] [Random] [10] VCEmodVariable > [Brick] [Var3] [Random] [10] Display the "slotmachine" style number Client > CentrePrint > [Your generated slot machine is :<var:br:var1><var:br:var2><var:br:var3>] Could even do like jackpot style things with subsystem VCEifValue > [<var:br:var1>] [==] [9] {2 2} - Not right subsystem value OnVariableTrue > VCEifValue > [<var:br:var2>] [==] [9] {3 3} OnVariableTrue > VCEifValue > [<var:br:var3>] [==] [9] {4 5} OnVariableTrue > VCEmodVariable > [client] [credits] [add] [200] OnVariableTrue > Client > [All the 9s! You win 200 credits! Your credits is now <var:cl:credits>] Very cut down events, but hopefully that gives you the idea. |
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