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| Transfer Variables From A Brick To A Player |
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| GenaralSkar:
What events do you have to use to transfer x variables on a brick to player? |
| Deriboy:
set variable of the player to the variable on the brick. I don't know, I haven't used variable events in a while. |
| GenaralSkar:
All I can think of is transferring 5 variables at a time. |
| Orthone:
I would suppose you would do exactly that.. Just for a test, I had two bricks. The one getting/giving variables, and another to toggle whether that first brick magicly got some variables or gave them all to the player. --- Code: ---The Toggle Brick [X] [0] onActivate -> namedBrick(GetGive) -> toggleEventEnabled -> 0 1 2 3 4 5 [X] [0] onActivate -> client -> chatMessage -> <color:ffffff>Brick Toggled! --- End code --- --- Code: ---The GetGive Brick [X] [0] onActivate -> Self -> VCE_modVariable -> Brick -> Test -> Add -> 1 [X] [0] onActivate -> Client -> chatMessage -> <color:ffff00>[Status]<color:ffffff>: This brick currently has <var:br:Test> variables. [ ] [0] onActivate -> Client -> chatMessage -> <color:ffff00>[Status]<color:ffffff>: All of the variables have been transfered to you. [ ] [0] onActivate -> Self -> VCE_modVariable -> Player -> Test -> Add -> <var:br:Test> [ ] [0] onActivate -> Client -> chatMessage -> <color:ffff00>[Self]<color:ffffff>: You now have <var:pl:Test> variables! [ ] [0] onActivate -> Self -> VCE_modVariable -> Brick -> Test -> Set -> (Blank) --- End code --- The brick increments by one 'Test' value each click. Then when toggled, it deletes all of it's variables after giving the player all of them. |
| GenaralSkar:
I was thinking --- Code: ---Onactivate->Client->Prompt->Do you want to transfer 5 variables? Onpromptaccept->Self->ifvariable->[variable][>=][5] Onvariabletrue->Self->Modvariable->[variable][subtract][5] Onvariabletrue->client->modvariable->[variable][add][5] Onvariablefalse->client->This brick does not have 5 variables --- End code --- |
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