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| Transfer Variables From A Brick To A Player |
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| Orthone:
--- Quote from: GenaralSkar on April 14, 2010, 06:25:06 PM ---I was thinking --- Code: ---Onactivate->Client->Prompt->Do you want to transfer 5 variables? Onpromptaccept->Self->ifvariable->[variable][>=][5] Onvariabletrue->Self->Modvariable->[variable][subtract][5] Onvariabletrue->client->modvariable->[variable][add][5] Onvariablefalse->client->This brick does not have 5 variables --- End code --- --- End quote --- --- Code: ---Onactivate->Client->Prompt->Would you like to take the money? Onpromptaccept->Self->vce_ifvariable->brick->[money][>=][1] Onvariabletrue->Self->Modvariable->[variable][set][0] Onvariabletrue->client->modvariable->[variable][set][<var:br:money>] Onvariablefalse->client->This brick doesn't have any money! onvariabletrue->client->chatMessage->You collect the money and now have <var:cl:money>! --- End code --- Along those terms, using your format. |
| GenaralSkar:
Thanks. I didn't know you could use the <var> stuff to mod variables. |
| Orthone:
What server are you on and get on steam. |
| GenaralSkar:
Um, why? |
| Orthone:
So I can come help you if you need any more help. |
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