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Transfer Variables From A Brick To A Player

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Orthone:

What exactly are you trying to do? Do you have a server that I may come to, to help you accomplish this? Why am I asking so many questions?

GenaralSkar:

I'm am trying to create a system where someone buys something, the "money" goes to a brick, and I can collect that "money" later.

Orthone:

Oh that's easy. Subtract the clients variable, and right under, just add X to the bricks 'Money' var. Then have an event down the line where if <var:cl:Name> == GenaralSkar, then add <var:br:Money> to player/clients Money and set <var:br:Money> to blank.

GenaralSkar:

Explain with the events.

Orthone:

The events I did before is pretty much what you're doing here..

--Choices for people to buy stuff-
-give them the stuff
-take away their money var
-add the money they spent and add it to the bricks Money var

--when Skar activates
-add bricks money to Skar
-set bricks money to blank

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