Blockland Forums > Suggestions & Requests

Realistic Playertype

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Oasis:

Realism+Players=Profit?

This "equation" is what brought me to think up of some ideas for a realistic player type in Blockland that could be used in RP/RPG or even DM/TDM's. A player, that can't be hit 35 times before killed with a frying pan.

Slots Section:
In reality, you have how many hands? 2?

And then you have to factor in belts or pockets. After all this, I'd say at least 5 slots, 2 for guns, 2 for grenade/melee, and 1 for health objects.

Speed Section:
How fast can you run? Less then 10 miles and hour doubtless.
How fast can you walk? Less then 3 miles and hour most likely.

So let's set a reasonable speed, not any fast crap that the "Realistic Army Playertype" had.

Damage Section:
Could you script something, so that when the player is hit in a limb, they are downed an "bleed to death", then if they are hit in the chest or the head instant death, to make it more realistic?

Conclusion:
Basically, what I am saying, a realistic person, regular amount of slots, normal speed, and realistic anatomy.

GenaralSkar:

Because walking plastic is realistic.

Tezuni:

Nice equation.

Heh I like your idea, but I don't think it would be fun.  It'd be like the hunger mod..

Packer:

You want Realism, make every weapon 1 hit kill. Yeah I highly doubt you'll ever get up and keep shooting after been shot anywhere.

Oasis:


--- Quote from: GenaralSkar on April 14, 2010, 11:49:48 PM ---Because walking plastic is realistic.

--- End quote ---
So are bricks that can squirt fire.

--- Quote from: Tezuni on April 14, 2010, 11:49:55 PM ---Nice equation.

Heh I like your idea, but I don't think it would be fun.  It'd be like the hunger mod..

--- End quote ---
How would it be like the hunger mod, it was more realistic, but didn't have a good enough base to work with, such as the RTB Pref wouldn't allow large amounts of time between hunger decreases. This playertype would be more like real life, if your shot, then your screwed.

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