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Gravity Cat's Add-On Dump - Particle_ItemSparkles released!

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The Mexican Guy:

THe riot shields have ratings from Threat Level Type IIIA protection which can stop most handguns (9mm and .45) however  some manufacturers' shields cover IIIA, III (Rifles) and IV, which stops armor-piercing rifle rounds.

Gravity Cat:


--- Quote from: Moonlight on August 14, 2011, 09:21:27 PM ---When I'm tired I seem to think more.

I was wondering, would you consider adding another helmet?

I was looking through the topic and I think Munkey suggested a riot helmet. I quite like the Idea of that. Maybe it could protect a bit better from headshots from the knife and say 25% of breaking on headshots? But it should have a bad point, maybe limited view or something?

-snip-

Also, would it be possible to make the player slower when aiming in sights? Or would it mean adding more datablocks? :|

And last but not least, do you remember testing out the defibrillator when we had the endless amounts of bodies everywhere? I think it would be quite cool if there was maybe a RTB pref that allowed the bodies to stay there instead of magically whooshing away?

I shouldn't really be suggesting stuff when you're not feeling 100%. Sorry D:

--- End quote ---
I have to rewrite the helmet code anyways so I'll think about it. And slowing down the player would mean more datablocks, yes. To the body-stuff, no. Well. It's kind of... I don't know what to think of that. Time to test it out I guess...


--- Quote from: Wehrmacht on August 14, 2011, 10:07:47 PM ---i think riot gear should be made. with a riot shield that absorbs oh so much damage before being useless. also, can the mgl fire teargas grenades? i forget.

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Fun fact: Pandan's riot shield is useless against my weapons (Don't know why actually). To the Milkor, not anymore. I rewrote the firing-code some months ago already and forgot to copy-paste the part for the Milkor. The gas grenades didn't work anyways :P


--- Quote from: Mushroom man on August 14, 2011, 10:10:11 PM ---Yesh. I don't like bodies whooshing away. Maybe a pref that can set the amount of bodies that can be on the map at once? And once you exceed that limit, the older once poof away?

--- End quote ---
So we don't end up with +2000 bodies, yeah.


--- Quote from: Extrude on August 14, 2011, 11:11:56 PM ---I'm pretty sure riot shields aren't very effective unless in riots, and I doubt they can withstand bullets. Being hit by a 5.56 round is a lot like being hit by a Formula 1 at top speed, crushed into a tiny bullet.

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500kg * 60ms/s = 30.000 N > 0.1kg * 800m/s = 80 N

What?


--- Quote from: Mushroom man on August 14, 2011, 11:21:38 PM ---Most riot shields are supposed to protect from low calibre pistols and shotguns firing birdshot. They aren't as good as they are in CoD despite what all those little idiots think.

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In Call of Duty the shields are indestructible.


--- Quote from: The Mexican Guy on August 15, 2011, 01:11:14 AM ---THe riot shields have ratings from Threat Level Type IIIA protection which can stop most handguns (9mm and .45) however  some manufacturers' shields cover IIIA, III (Rifles) and IV, which stops armor-piercing rifle rounds.

--- End quote ---
Good to know.

So I guess I might add a shield that can protect from everything below 5.56mm. After some time the shield breaks, and the player probably dies.


Sami2ss:

so what if someone is copying him if he even is copying, who cares? you should atleast like the fact they are admiring them and how can you make a weapon without copying people? "oh lol u cant make that gun i made ti already it has to look stuffty then i won't call it copied!"

Wehrmacht:

so wait are you going to make riot gear, you didn't explain much. and by riot gear i mean helmet, vest, and shield.

Mushroom man:


--- Quote from: Gravity Cat on August 15, 2011, 08:25:36 AM ---So we don't end up with +2000 bodies, yeah.

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So is that a yes? Oh and about the defibrillator, would it be possible to have it so you can revive the player at any time so long as they haven't respawned?

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