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Gravity Cat's Add-On Dump - Particle_ItemSparkles released!
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Mushroom man:

--- Quote from: Gravity Cat on September 30, 2011, 07:33:30 PM ---No.

--- End quote ---
Something more spacey?
Gear:
A blue trail of plasma ?
Gravity Cat:

--- Quote from: Gear on September 30, 2011, 07:34:47 PM ---A blue trail of plasma ?


--- End quote ---
Eeyup.

...

Well no. Actually I have no idea how it'll look in the end. I really miss some function like drawParticleLine(); or drawEmitterLine(); I could spawn tons of "explosions" that really just do nothing more than spawning particles but... no.
Gear:

--- Quote from: Gravity Cat on September 30, 2011, 07:40:51 PM ---Eeyup.

...

Well no. Actually I have no idea how it'll look in the end. I really miss some function like drawParticleLine(); or drawEmitterLine(); I could spawn tons of "explosions" that really just do nothing more than spawning particles but... no.


--- End quote ---
Sounds like epic lag ! :D
Celtic Wolf:
Hey by the way, I've noticed a problem:
The gun bullets go way too slow. And yes, I know you can't up the projectile speed any more without making it hitscan, but when I'm really close to someone I still have to compensate a lot if they're moving (i.e. a full body's width to the left/right). Maybe it's time to bring back hitscan... I know it was easier to die then but it was fun that way. With slow bullets, it's more about spraying in someone's general direction to hit them no matter how they move rather than taking precise aim.
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