| Blockland Forums > Modification Help |
| Gravity Cat's Add-On Dump - Particle_ItemSparkles released! |
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| lordician:
Math in code. We're forgeted. :3 I know that feeling bro. Can't help sadly. |
| Mecha:
Grav, can you sort these things out? -If you equip a weapon while in a vehicle, you stand up. -Heads poking out of the puma/tank/whatever it was |
| Mushroom man:
I'm sure the missile system would be very easy with a 2D game, but I have no idea how angles work in 3D. |
| Gravity Cat:
--- Quote from: Mecha on January 30, 2012, 12:06:30 PM ---Grav, can you sort these things out? -If you equip a weapon while in a vehicle, you stand up. -Heads poking out of the puma/tank/whatever it was --- End quote --- Yes. --- Quote from: Mushroom man on January 30, 2012, 01:21:56 PM ---I'm sure the missile system would be very easy with a 2D game, but I have no idea how angles work in 3D. --- End quote --- From what I've found on the internet and understood so far it's basically just one additional value. But I'm probably wrong. [Edit] I just realized Python has a function to calculate the angle between 2d and 3d vectors. Maybe that will help a bit. Nope. |
| (SWAT)28199:
Lol, question... how long will it be untill you start working back on your un named weapon pack? (that ive heard when you finnish it you never releaseing) |
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