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| Gravity Cat's Add-On Dump - Particle_ItemSparkles released! |
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| Moonlight:
Okay folks. After talking on Steam to Gravity Cat, we wondered if the rest of you felt like the spread on the weapons was too high? My own personal opinion is that it is too high and should be lowered. Grav feels as though the spread is too high also but he wants your opinions as well. /le discuss |
| Mr. Jelly:
Let me put it this way. Walking outside the base on Spyglass and trying to shoot a standing enemy at the very top of the ramp directly in front (crouching, ADS) is impossible |
| Gravity Cat:
I might (and probably will) redo all range/accuracy/damage values. But I'm not exactly sure how I'm going to do that. I think it would be nice if it was possible to hit at higher ranges with all weapons, not just rifles. And so the pistols won't turn into sniper rifles I would also add limited range to all bullets. That practically means at a certain distance the damage gets halved (Including headshot damage), and over a certain distance the bullets... just disappear. Of course the values will depend on the caliber of the weapon. And I'm going to double all projectile speeds. |
| Mushroom man:
--- Quote from: Gravity Cat on February 08, 2012, 05:44:08 PM ---I might (and probably will) redo all range/accuracy/damage values. But I'm not exactly sure how I'm going to do that. I think it would be nice if it was possible to hit at higher ranges with all weapons, not just rifles. And so the pistols won't turn into sniper rifles I would also add limited range to all bullets. That practically means at a certain distance the damage gets halved (Including headshot damage), and over a certain distance the bullets... just disappear. Of course the values will depend on the caliber of the weapon. And I'm going to double all projectile speeds. --- End quote --- Everything about that is yes! And yeah. I do think they should be a bit more accurate as well. |
| F-22 Raptor:
Gravity cat shooting at a Humvee. |
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