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| Gravity Cat's Add-On Dump - Particle_ItemSparkles released! |
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| Rotten Cheese:
--- Quote from: Gravity Cat on October 12, 2010, 02:33:45 PM ---Hmmm, and then you could actually use a gasmask to protect yourself. But I would prefer red :P --- End quote --- Butbutbut toxic is green D: --- Quote from: Gravity Cat on October 12, 2010, 02:33:45 PM ---Btw: Why no jungle maps yet? --- End quote --- Cause no one has bothered their ass to do em |
| Zloff:
A jungle map would require lots of static shapes and emitters, causing lag and/or --- Quote from: Rotten Cheese on October 12, 2010, 02:41:05 PM ---no one has bothered their ass to do em --- End quote --- |
| Gravity Cat:
--- Quote from: Zloff on October 12, 2010, 03:12:52 PM ---A jungle map would require lots of static shapes and emitters, causing lag and/or --- End quote --- Actually, no static shapes or emitters. FoliageReplicator thingies or how they're called. And a draw-distance of 300, a bit foggy... voila, no lag. |
| Shadowed999:
I would rape yall with mah r700 in a jungle enviroment. |
| TheShadowCross:
--- Quote from: Gravity Cat on October 12, 2010, 04:10:37 AM ---[Ugh, today is the day of edits...] I'm thinking about making a dirty bomb. It would be nothing more than a small bomb with radioactive material which - of course - contaminates the area around the explosion. The only problems: It would have a very big radius and would make the whole area very unhealty for a long time (like... 10 minutes or longer?). Another idea would be that it sets free toxic gases over a big area... Just another random idea... --- End quote --- I like it. Another area denial method. There's just one problem. If it stays more than like 45 seconds it can be abused. Spawn> Throw> CTRL+K> Repeat. Suddenly the entire map is deadly. Also the gasmask should give resistance to it. |
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