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Gravity Cat's Add-On Dump - Particle_ItemSparkles released!
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Rotten Cheese:

--- Quote from: Gravity Cat on October 12, 2010, 02:33:45 PM ---Hmmm, and then you could actually use a gasmask to protect yourself. But I would prefer red :P

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Butbutbut toxic is green D:

--- Quote from: Gravity Cat on October 12, 2010, 02:33:45 PM ---Btw:
Why no jungle maps yet?

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Cause no one has bothered their ass to do em
Zloff:
A jungle map would require lots of static shapes and emitters, causing lag and/or
--- Quote from: Rotten Cheese on October 12, 2010, 02:41:05 PM ---no one has bothered their ass to do em
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Gravity Cat:

--- Quote from: Zloff on October 12, 2010, 03:12:52 PM ---A jungle map would require lots of static shapes and emitters, causing lag and/or

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Actually, no static shapes or emitters. FoliageReplicator thingies or how they're called. And a draw-distance of 300, a bit foggy... voila, no lag.
Shadowed999:
I would rape yall with mah r700 in a jungle enviroment.
TheShadowCross:

--- Quote from: Gravity Cat on October 12, 2010, 04:10:37 AM ---[Ugh, today is the day of edits...]
I'm thinking about making a dirty bomb. It would be nothing more than a small bomb with radioactive material which - of course - contaminates the area around the explosion. The only problems: It would have a very big radius and would make the whole area very unhealty for a long time (like... 10 minutes or longer?). Another idea would be that it sets free toxic gases over a big area...
Just another random idea...


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I like it. Another area denial method. There's just one problem. If it stays more than like 45 seconds it can be abused.
Spawn> Throw> CTRL+K> Repeat. Suddenly the entire map is deadly. Also the gasmask should give resistance to it.
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