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| Gravity Cat's Add-On Dump - Particle_ItemSparkles released! |
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| Galaxion:
--- Quote from: Gravity Cat on October 20, 2010, 04:27:25 PM ---So I just guess you like more realistic tdm's? :P --- End quote --- You have answered correctly! You're now up to the $25,000 mark! |
| Meekl:
--- Quote from: Gravity Cat on October 20, 2010, 04:20:33 PM ---Of course all ironsights will have these fancy little dots and lines :D But glowing, no, not really. --- End quote --- You can make the ironsights glow by making the texture partially transparent. |
| Gravity Cat:
--- Quote from: Meekl on October 21, 2010, 03:53:33 AM ---You can make the ironsights glow by making the texture partially transparent. --- End quote --- Partly wrong. There are two ways: #1: You enable self-illuminating for the texture (what I use). #2: You make the texture transparent and enable additive. But then it will only glow when that texture gets illuminated by any light source. And I won't make the reticles glow because it would just look stupid in overall. Of course an illuminated reticle would be cool at night. But either it glows all the time or never. |
| johnnyboy:
Well, now that you added that beginning part, I guess I have to make my suggestion detailed: The AP Mine should become the AT Mine, because there is a Bouncing Betty Mine already, which IS an AT mine. Also, I'm pretty sure there's some code you could implement into it that makes it only detect vehicles that are a small distance near it. I personally think having a mine you step on and a mine you can get next to and have it pop up it sort of redundant. So, I think that the AP Mine should kill vehicles instead. Just a suggestion... |
| Gravity Cat:
--- Quote from: johnnyboy on October 21, 2010, 09:07:14 AM ---well, now that you added that beginning part, I guess I have to make my suggestion detailed: The AP Mine should become the AT Mine, because there is a Bouncing Betty Mine already, which IS an AT mine. Also, I'm pretty sure there's some code you could implement into it that makes it only detect vehicles that are a small distance near it. I personally think having a mine you step on and a mine you can get next to and have it pop up it sort of redundant. So, I think that the AP Mine should kill vehicles instead. Just a suggestion... --- End quote --- No. |
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