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| Gravity Cat's Add-On Dump - Particle_ItemSparkles released! |
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| koksvik:
where to get the weapons they look so cool :cookieMonster: |
| koksvik:
--- Quote from: Gravity Cat on April 20, 2010, 02:09:01 PM ---The unnamed? Weapon Pack Polls What is most important for you when choosing a weapon? - Result Planned- Tomahawk/axe, maybe akimbo - maybe - Scoped hunting bow - maybe - Toxic gas emitting bricks WeaponsGlock 19 (Done) - Semi-automatic pistol - 15 round magazine - 18 damage - up to ~6.6 rounds per second - Ironsight/suppressorColt M1911 (WIP) - Semi-automatic pistol - 7 round magazine - 20 damage - up to ~5 rounds per second - Ironsight/suppressorColt Python (Old transitory model - WIP) - Double-action revolver - 6 round drum - 40 damage - up to ~3.3 rounds per second - IronsightSTK CPW (Transitory model - WIP) - Automatic SMG - 30 round magazine - 18 damage - ~10 rounds per second - Holographic sight/suppressorTDI Vector (Transitory model - WIP) - Automatic SMG - 30 round magazine - 20 damage - ~8.3 rounds per second - Holographic sight/suppressorP90 (WIP) - Automatic SMG - 50 round magazine - 19 damage - ~8.3 rounds per second - Holographic sight/suppressorL85A2 (Old transitory model - WIP) - Automatic assault rifle - 30 round magazine - 23 damage - ~7.1 rounds per second - Scope (2x)/suppressorG3 (Transitory model - WIP) - Automatic assault rifle - 20 round magazine - 25 damage - ~6.2 rounds per second - IronsightXCR (Done) - Automatic assault rifle - 30 round magazine - 23 damage - ~8.3 rounds per second - Scope (2x)/suppressorM249 (Transitory model - WIP) - Automatic light machinegun - 100 round magazine - 23 damage - ~6.2 rounds per second - IronsightM21 (WIP) - Semi-automatic rifle - 10 round magazine - 50 damage - ~3.3 rounds per second - Scope (4x)/suppressorR700 (Done) - Bolt-action rifle - 4 round magazine - 70 damage - ~0.7 rounds per second - Scope (4x)/suppressorTruvelo .50 (Transitory model - WIP) - Bolt-action rifle - no magazine (1 round only) - 150 damage - ~4 seconds per round + reloading - Scope (8x)TAC 15i (Transitory model - WIP) - Crossbow - --- - 100 damage - ~4 seconds per bolt + reloading - Scope (4x)Remington 870 (Transitory model - WIP) - Pump-action shotgun - 8 round magazine - 120 damage - ~1.1 rounds per second - IronsightM1014 (Transitory model - WIP) - Semi-automatic shotgun - 8 round magazine - 110 damage - ~3.3 rounds per second - IronsightStriker (Transitory model - WIP) - Semi-automatic shotgun - 12 round drum - 100 damage - ~3.3 rounds per second - IronsightJackhammer (WIP) - Automatic shotgun - 16 round magazine (explosive rounds) - 60 damage - ~5 rounds per second - IronsightM79 (Transitory model - WIP) - Grenade launcher - Single-shot - 150 damage - ~4 seconds per round + reloading - Ladder sightMilkor MGL (Transitory model - WIP) - Semi-automatic grenade launcher - 6 round drum - 150 damage - ~2.5 rounds per second - Scope (2x)AT4 (Done) - Rocket launcher - Single-use - 250 damage - --- - Scope (2x)Stinger (No model - WIP) - Rocket launcher - Single-use - 500 damage - --- - Scope (2x)/vehicle lock-on EquipmentCombat knife (WIP) - 50 damage - throwable (planned)Defibrillator (No picture available - WIP) - 100 damage - can instantly revive dead players (planned)Binoculars (Done) - 6x magnificationFlaregun (Transitory model - WIP) - Single-shot - Flare explodes after 5 secondsLight vest (No picture available - Done) - Protects well from low damage projectilesHeavy vest (No picture available - Done) - Protects from low/mid damage projectilesHandgrenade (Transitory model - WIP) - 150 damage - 3 second fuse - max 4 in inventoryC4 (WIP) - Can be placed anywhere - Uses detonator (limited range) - max 4 in inventoryFlashgrenade (Done) - Blinds victims - 2 second fuse - max 4 in inventorySmokegrenade (Done) - Emits smoke for 60 seconds - max 4 in inventoryTeargas grenade (Done) - Emits teargas for 60 seconds - Blinds - max 4 in inventoryGasmask (Done) - Protects from gasesBounding mine (Done) - Shrapnel mine - max 4 in inventoryAP mine (Done) - Simple anti-personnel mine - max 4 in inventoryAT mine (No picture available - WIP) - Simple anti-vehicle mine - max 3 in inventory Facts- Aiming incereases accuracy - Moving around decereases accuracy greatly - Recoil/spread incereases when firing full auto - Suppressors decerease damage - Manual reloading Features - RTB Preferences: - Gravity affect bullets - Limited ammo - Zoom (Disables the zoom function) - Damage system - Head damage (100% - 200%) - Torso damage (0% - 100%) - Bullet entry - Experimental recoil - Show ammo - Fully animated (depends on weapons status) - Sight/scope system (Done) - Reload system (Done) - Ammunition system (Done) - Damage system (Done) - Bullet entry system (Done) - Experimental recoil system (WIP) - Laser sights (Done) Thanks to Devvy for the theme! --- End quote --- |
| Gear:
useless spam post is useless and spammy |
| Tonkka:
IM going to Explode when this comeso ut. |
| Mr.jacksaunt:
--- Quote from: Obibital on November 07, 2010, 01:05:57 AM --- --- End quote --- HEY DON'T STEAL MY GMAIL SIGNATURE ASDF D: And Grav, I knew about the XM8, what I was trying to say is that you were not going to add the nice reloading/iron sights. |
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