Blockland Forums > Modification Help
Gravity Cat's Add-On Dump - Particle_ItemSparkles released!
<< < (917/3390) > >>
koksvik:
where to get the weapons they look so cool   :cookieMonster:
koksvik:

--- Quote from: Gravity Cat on April 20, 2010, 02:09:01 PM ---The unnamed? Weapon Pack
Polls
What is most important for you when choosing a weapon? - Result

Planned- Tomahawk/axe, maybe akimbo - maybe
- Scoped hunting bow - maybe
- Toxic gas emitting bricks
WeaponsGlock 19 (Done)
- Semi-automatic pistol
- 15 round magazine
- 18 damage
- up to ~6.6 rounds per second
- Ironsight/suppressorColt M1911 (WIP)
- Semi-automatic pistol
- 7 round magazine
- 20 damage
- up to ~5 rounds per second
- Ironsight/suppressorColt Python (Old transitory model - WIP)
- Double-action revolver
- 6 round drum
- 40 damage
- up to ~3.3 rounds per second
- IronsightSTK CPW (Transitory model - WIP)
- Automatic SMG
- 30 round magazine
- 18 damage
- ~10 rounds per second
- Holographic sight/suppressorTDI Vector (Transitory model - WIP)
- Automatic SMG
- 30 round magazine
- 20 damage
- ~8.3 rounds per second
- Holographic sight/suppressorP90 (WIP)
- Automatic SMG
- 50 round magazine
- 19 damage
- ~8.3 rounds per second
- Holographic sight/suppressorL85A2 (Old transitory model - WIP)
- Automatic assault rifle
- 30 round magazine
- 23 damage
- ~7.1 rounds per second
- Scope (2x)/suppressorG3 (Transitory model - WIP)
- Automatic assault rifle
- 20 round magazine
- 25 damage
- ~6.2 rounds per second
- IronsightXCR (Done)
- Automatic assault rifle
- 30 round magazine
- 23 damage
- ~8.3 rounds per second
- Scope (2x)/suppressorM249 (Transitory model - WIP)
- Automatic light machinegun
- 100 round magazine
- 23 damage
- ~6.2 rounds per second
- IronsightM21 (WIP)
- Semi-automatic rifle
- 10 round magazine
- 50 damage
- ~3.3 rounds per second
- Scope (4x)/suppressorR700 (Done)
- Bolt-action rifle
- 4 round magazine
- 70 damage
- ~0.7 rounds per second
- Scope (4x)/suppressorTruvelo .50 (Transitory model - WIP)
- Bolt-action rifle
- no magazine (1 round only)
- 150 damage
- ~4 seconds per round + reloading
- Scope (8x)TAC 15i (Transitory model - WIP)
- Crossbow
- ---
- 100 damage
- ~4 seconds per bolt + reloading
- Scope (4x)Remington 870 (Transitory model - WIP)
- Pump-action shotgun
- 8 round magazine
- 120 damage
- ~1.1 rounds per second
- IronsightM1014 (Transitory model - WIP)
- Semi-automatic shotgun
- 8 round magazine
- 110 damage
- ~3.3 rounds per second
- IronsightStriker (Transitory model - WIP)
- Semi-automatic shotgun
- 12 round drum
- 100 damage
- ~3.3 rounds per second
- IronsightJackhammer (WIP)
- Automatic shotgun
- 16 round magazine (explosive rounds)
- 60 damage
- ~5 rounds per second
- IronsightM79 (Transitory model - WIP)
- Grenade launcher
- Single-shot
- 150 damage
- ~4 seconds per round + reloading
- Ladder sightMilkor MGL (Transitory model - WIP)
- Semi-automatic grenade launcher
- 6 round drum
- 150 damage
- ~2.5 rounds per second
- Scope (2x)AT4 (Done)
- Rocket launcher
- Single-use
- 250 damage
- ---
- Scope (2x)Stinger (No model - WIP)
- Rocket launcher
- Single-use
- 500 damage
- ---
- Scope (2x)/vehicle lock-on
EquipmentCombat knife (WIP)
- 50 damage
- throwable (planned)Defibrillator (No picture available - WIP)
- 100 damage
- can instantly revive dead players (planned)Binoculars (Done)
- 6x magnificationFlaregun (Transitory model - WIP)
- Single-shot
- Flare explodes after 5 secondsLight vest (No picture available - Done)
- Protects well from low damage projectilesHeavy vest (No picture available - Done)
- Protects from low/mid damage projectilesHandgrenade (Transitory model - WIP)
- 150 damage
- 3 second fuse
- max 4 in inventoryC4 (WIP)
- Can be placed anywhere
- Uses detonator (limited range)
- max 4 in inventoryFlashgrenade (Done)
- Blinds victims
- 2 second fuse
- max 4 in inventorySmokegrenade (Done)
- Emits smoke for 60 seconds
- max 4 in inventoryTeargas grenade (Done)
- Emits teargas for 60 seconds
- Blinds
- max 4 in inventoryGasmask (Done)
- Protects from gasesBounding mine (Done)
- Shrapnel mine
- max 4 in inventoryAP mine (Done)
- Simple anti-personnel mine
- max 4 in inventoryAT mine (No picture available - WIP)
- Simple anti-vehicle mine
- max 3 in inventory
Facts- Aiming incereases accuracy
- Moving around decereases accuracy greatly
- Recoil/spread incereases when firing full auto
- Suppressors decerease damage
- Manual reloading
Features
- RTB Preferences:
   - Gravity affect bullets
   - Limited ammo
   - Zoom (Disables the zoom function)
   - Damage system
      - Head damage (100% - 200%)
      - Torso damage (0% - 100%)
   - Bullet entry
   - Experimental recoil
   - Show ammo
- Fully animated (depends on weapons status)
- Sight/scope system (Done)
- Reload system (Done)
- Ammunition system (Done)
- Damage system (Done)
- Bullet entry system (Done)
- Experimental recoil system (WIP)
- Laser sights (Done)

Thanks to Devvy for the theme!


--- End quote ---
Gear:
useless spam post is useless and spammy
Tonkka:
IM going to Explode when this comeso ut.
Mr.jacksaunt:

--- Quote from: Obibital on November 07, 2010, 01:05:57 AM ---


--- End quote ---
HEY
DON'T STEAL MY GMAIL SIGNATURE
ASDF
D:
And Grav, I knew about the XM8, what I was trying to say is that you were not going to add the nice reloading/iron sights.
Navigation
Message Index
Next page
Previous page

Go to full version