| Blockland Forums > Modification Help |
| Gravity Cat's Add-On Dump - Particle_ItemSparkles released! |
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| Mr.LoLHaX:
So wait, does it show you the ammo you have in the clip or what. Example: Ammo: 30/120 |
| The Corporation:
Another thing- The ammo counter, I think it would be better if it had an enhanced...format. Kinda like a CityRP format, etc. Not like it, but you get what I'm saying right? |
| TheShadowCross:
--- Quote from: Mr.LoLHaX on December 05, 2010, 12:12:59 PM ---So wait, does it show you the ammo you have in the clip or what. Example: Ammo: 30/120 --- End quote --- Shows it exactly like that |
| Gravity Cat:
--- Quote from: Celtic Wolf on December 05, 2010, 10:22:52 AM ---I mean the projectile is twice as fast as normal, but it's not raycasting, so sniping would still be hard. --- End quote --- No. A pistol is not a sniper rifle. If you want faster projectiles tell Badspot to incerease the speed limit. --- Quote from: Zloff on December 05, 2010, 10:52:26 AM ---What I don't get is why the SAW shoots slower than an assault rifle, but does the same damage as it... Did you do that to keep it balanced due to it's 100 rounds? Because I'm pretty sure a M249 shoots around 10 bullets per second :0 --- End quote --- Balancing. And yes I know the M249 has around 900 rpm I think. --- Quote from: Mr.LoLHaX on December 05, 2010, 12:12:59 PM ---So wait, does it show you the ammo you have in the clip or what. Example: Ammo: 30/120 --- End quote --- When limited ammo is disabled it shows the current ammo in mag/max ammo for magazine. When it's enabled it shows the current ammo in mag/max ammo you can carry. --- Quote from: The Corporation on December 05, 2010, 12:25:08 PM ---Another thing- The ammo counter, I think it would be better if it had an enhanced...format. Kinda like a CityRP format, etc. Not like it, but you get what I'm saying right? --- End quote --- Not just plain text? |
| Cyanian:
It seems gravity has the neatest little tricks which make something just that much better. Like this: --- Quote from: Gravity Cat on October 29, 2010, 03:42:14 AM ---Go in edit mode, align your view so you are looking straight onto (trough) the scope. Select the faces you want, press U and click "Project from view (Bounds)". --- End quote --- What exactly does this do. Also, I know this might have been asked before, but where did you find the texture which you applied to your scope. |
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