| Blockland Forums > Modification Help |
| Gravity Cat's Add-On Dump - Particle_ItemSparkles released! |
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| Gravity Cat:
--- Quote from: TheShadowCross on December 15, 2010, 09:44:03 PM ---Does it give you all ammo at once, or only all ammo for the weapon you are holding? --- End quote --- Everything at once. When you walk over a spawned one and when someone gives you ammo with it. It just doesn't work yet :P It works now. |
| CJwarrior:
hmm gcat like you should make belts so you can hold extra grenades/knives oh and make those knives throwable :D |
| Gravity Cat:
--- Quote from: CJwarrior on December 16, 2010, 04:13:35 AM ---hmm gcat like you should make belts so you can hold extra grenades/knives oh and make those knives throwable :D --- End quote --- There is already a tactical vest. No need for belts :P And thanks for reminding me of the throwing knife. |
| CJwarrior:
--- Quote from: Gravity Cat on December 16, 2010, 04:23:23 AM ---There is already a tactical vest. No need for belts :P And thanks for reminding me of the throwing knife. --- End quote --- your welcome i was thinking of operation 7 when i posted the reply |
| TheShadowCross:
I've been thinking about the rockets, and how you limited the ammo to avoid it being used as an ultimate weapon. Since you generally want to directly hit a vehicle with your rocket, lockon or not, what if you gave rockets their ammo back, but drastically cut down on their splash damage and splash radius? That way they wont be used like Ghustav is in BC2, and you don't need to find a new spawn to resupply yourself on the field. As it is now, with your new ammo box, you can't refill rockets because they are single use and they disappear after one shot. And if you put spawns out in the field for them like in your server, then anyone could use them, making the engineer class entirely pointless, as it shares primary weapons with the medic. So in the end, if you didn't change it, the engineers would be limited to one shot per life to deal with vehicles, and then they're done until they die. |
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