Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2252547 times)

10/10 WIP or not

(P.S. At least release the revolver as a teaser :P)
You are funny.

I still don't know what is causing that.

You should try going back to projectiles just to see if the accuracy still acts up. Also, before your most recent fix, when I mentioned the recoil affecting accuracy, the shots were still technically on target, just your aim is thrown of before you shoot.

You should try going back to projectiles just to see if the accuracy still acts up. Also, before your most recent fix, when I mentioned the recoil affecting accuracy, the shots were still technically on target, just your aim is thrown of before you shoot.
Actually, the script says everything is fine, when I test it in single player it's fine, but on my server it forgets up. I even know exactly how to achieve this "displacement"...
I can't make the sideward recoil very high because it just feels handicapped then. With upward recoil I would say okay, less spread-incerease when firing since we have recoil. But with sideward recoil (as much as we have now), nah.
And as it is now it's okay I think. Just tested it, unloaded 2 Veresk mags (1 laying, 1 standing) over ~55m at a target (a bit smaller than a blockhead) and got 25 hits lying and 17 standing.

Actually, the script says everything is fine, when I test it in single player it's fine, but on my server it forgets up. I even know exactly how to achieve this "displacement"...
I can't make the sideward recoil very high because it just feels handicapped then. With upward recoil I would say okay, less spread-incerease when firing since we have recoil. But with sideward recoil (as much as we have now), nah.
And as it is now it's okay I think. Just tested it, unloaded 2 Veresk mags (1 laying, 1 standing) over ~55m at a target (a bit smaller than a blockhead) and got 25 hits lying and 17 standing.


You take great pride in your guns.
And I salute you for that.

You take great pride in your guns.
And I salute you for that.
What? Alot of testing has nothing to do with pride o.O

Actually, the script says everything is fine, when I test it in single player it's fine, but on my server it forgets up.

Might just be your server, however, I see this as unlikely. And adfasdfaf can't sleep...2nd night running :C

I was talking to you about this a couple hours ago Gcat.
A suggestion for grenades should be the right mouse button can give you a choice on how hard you want to throw it.

REFLEX, WHAT?

Sorry, I haven't seen all this progress, wow.

Keep it up, Grav.

I was talking to you about this a couple hours ago Gcat.
A suggestion for grenades should be the right mouse button can give you a choice on how hard you want to throw it.
Why not holding down the left mouse button?



There will be cooking? I can't remember if you said yes or no :P

There will be cooking? I can't remember if you said yes or no :P
Yes.



If there's cooking, make the fuse 5 seconds instead of 3 so you have a little time to aim. I'm pretty sure 5 is standard for a grenade anyway.

If there's cooking, make the fuse 5 seconds instead of 3 so you have a little time to aim. I'm pretty sure 5 is standard for a grenade anyway.
I usually aim and then shoot/throw... anyways, let's see how it turns out.

And people, vote for green - it's brighter than red and blue :P