Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2259865 times)

Of course my example is still easily readable. But when you are facing a ~300 line script converted in one line...
Hahaha. :P


hahaha :P
hAhAhA :P

I will kill the combo-breaker! >:[

Btw, ammo system works now, FINALLY! It was like it often happens: it's so easy and you just think to complex.

Working on a pick-up system now, so you can pick up ammo from lying/spawned weapons.

hAhAhA :P

I will kill the combo-breaker! >:[

Btw, ammo system works now, FINALLY! It was like it often happens: it's so easy and you just think to complex.

Working on a pick-up system now, so you can pick up ammo from lying/spawned weapons.
Cool. HaHaHa :P
« Last Edit: June 17, 2010, 11:21:17 AM by AlienBlu »

This is getting better and better. And maybe if you get time, I think it would be really neat if you could see if you could make the scopes like mw2. Then you could add hitscan! :D


Mw2 didn't invent scopes.

Hurr durr, don't jump on the bandwagon.

What I'm saying is that Gravity Cat could maybe work out a way to make it so that the scopes "shake" like they do in MW2. That way hitscan wouldn't be cheap.

Hurr durr, don't jump on the bandwagon.

What I'm saying is that Gravity Cat could maybe work out a way to make it so that the scopes "shake" like they do in MW2. That way hitscan wouldn't be cheap.
I planned that "shake"-thingy only for the scoped hunting bow. So it would be the master-sniper weapon :P Hard to aim but silent, fast, maybe even instant kill, 4x scope...

And yes, that way hitscan wouldn't be cheap. But I am not using it :P

No hitscan? Good idea!

And the ammo thing sounds good!

No hitscan? Good idea!

And the ammo thing sounds good!
But I ran into new problems. Reloading just broke and I don't know why :C

I planned that "shake"-thingy only for the scoped hunting bow. So it would be the master-sniper weapon :P Hard to aim but silent, fast, maybe even instant kill, 4x scope...

And yes, that way hitscan wouldn't be cheap. But I am not using it :P

OK. Well maybe you could make a version of the snipers after you finish this pack that have the "shake"-thing and hitscan? Or at least make a readable versions of the scripts so that I can try modifying my own?

OK. Well maybe you could make a version of the snipers after you finish this pack that have the "shake"-thing and hitscan? Or at least make a readable versions of the scripts so that I can try modifying my own?
Hmm, I don't think so. And if I'm not able of making the scripts smaller, or "unreadable" in a fast and easy way, then I won't do that.

I changed the reloading-stuff, so it works with the new ammo system. It didn't work. But it's even worse: it completely broke the reloading-system of all weapons D:

No, it won't cause a release delay. Fixing the reloading for the new ammo system is easy and replacing the old ammo system with the new system will go fast :3


OSHT these are epic! Please send me a link to the download page when they are approved! One suggestion: maybe release a couple of things at a time. This will make it more suspenseful and dramatic. also, if there are too man weapons you might not make it past the holding tank D;

I suggest you name this weapon package, "Unnamed" or "Guns".