Off Topic > Games
Space Station 13: *gasp*CENTRATION (SS3D)!
Feep:
started playing again after i cleared my registry byond ID
edit: blame snick0rz
mariofan09:
I had one of the best rounds ever a few weeks ago.
I was a traitor chef and all I had to do was kill the captain and escape on the shuttle alive. I started by spawning my items and breaking into the teleporter room to steal the hand teleporter. I then went to the AI teleporter room and built a few chairs. Once that was done, I began to follow the captain and make notes of who a few of his friends were. After making notes of about 5 of his friends I set my plan into action. I began to gather his friends one by one and lock them at the AI teleporter. When I had collected all five of my targets I sleepy penned the captain and brought him to the teleporter room where his five friends awaited their fate. Once I had him and the five other victims strapped into chairs, I made sure everyone was awake and began. I made the captain watch as I killed all five of his friends in 5 different ways. Once they were all dead I beat the captain into crit with the jumpsuits his friends had been wearing, removing 20 HP with each suit. Once he was in crit. I took his oxygen tank and finished him off, spaced the bodies, and returned to the station. Nobody noticed me come in, so I spaced my traitor items and waited out the rest of the round doing my job as the chef.
Proog:
--- Quote from: Space Station 13 Forums ---Still going strong!
If you've been following our twitter feed recently, you'll know that (after a brief christmas hiatus), we've been cranking out new game features!
One of the biggest hurdles we faced early on was getting the health system; and everything associated with it, written up and working inside the game. Thanks to the recent superhuman efforts of Keelin, we now have player health, targeting and >limb damage implemented and good to go!
We also have our inventory system implemented, allowing you to carry, wear and hold items. There's also a health panel that displays full health information, including where on your body you are hurt, and a crafting screen - But more on those later.
On the art side, Supernorn has been working on more icons in an effort to get us closer to our internal alpha goal. He also just finished up the new cryochamber, which he couldn't resist showing off to you guys!
Don't forget to follow us on twitter, or like us on facebook - where we'll post small updates every now and again.
More to come soon!
--- End quote ---
Might as well keep you informed since the new forums aren't that lively.
The Cryotube looks a bit too big IMO but it's still really nice, as is the remake itself.
?:
--- Quote from: Proog on January 31, 2012, 07:25:49 PM ---Might as well keep you informed since the new forums aren't that lively.
The Cryotube looks a bit too big IMO but it's still really nice, as is the remake itself.
--- End quote ---
It looks really nice.
Flush535:
The new station is hard to navigate.