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Heartbeat

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naturemon:


--- Quote from: Peejster on April 23, 2010, 08:32:53 PM ---This would be good for horror "games", right guys?

--- End quote ---

Lol why is "games" quoted? Anyways, not really, in a horror game your heartbeat would race all the time, thats the joy of them, I love the horror genre.

cucumberdude:

I would be happy to make this but I'd need a 'heartbeat' sound.

I would make it beat at a usual 1bt/3secs. It would come with an event that could set the heartbeat speed either until it is changed again or until a certain amount of time is elapsed. When damaged, a player's heartbeat would also increase. When the heartbeat exceeds 1bt/300ms, the player would die.

heedicalking:


--- Quote from: cucumberdude on April 23, 2010, 09:14:57 PM ---I would be happy to make this but I'd need a 'heartbeat' sound.

I would make it beat at a usual 1bt/3secs. It would come with an event that could set the heartbeat speed either until it is changed again or until a certain amount of time is elapsed. When damaged, a player's heartbeat would also increase. When the heartbeat exceeds 1bt/300ms, the player would die.

--- End quote ---
Use printer fire sound, it sounds good. Or brick shift.

Peejster:


--- Quote from: naturemon on April 23, 2010, 09:12:45 PM ---Lol why is "games" quoted? Anyways, not really, in a horror game your heartbeat would race all the time, thats the joy of them, I love the horror genre.

--- End quote ---
Because in the sense of "game", it would actually be more of a build, not a stand-alone game.

Deathwishez:

This might be possible...

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