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Dwarf Fortress
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Zou:

--- Quote from: Kearn on August 26, 2010, 06:56:19 PM ---MECHANIC MADE A MECHANISM WORTH 129,600

/disbelief

--- End quote ---

Okay. No one really cares.
Moybus:
can i get a good explanation of how world generating works in DF? how do should I go about choosing where (and when) I should setup a place to live?
Zou:

--- Quote from: Moybus on August 26, 2010, 07:10:29 PM ---can i get a good explanation of how world generating works in DF? how do should I go about choosing where (and when) I should setup a place to live?

--- End quote ---

World gen and embarking are two entirely different scenarios. There is no perfect world gen. It's all based on preference. Embarking is pretty much the same, but you probably want a place that has lots of plant life, and some sort of water source.
Moybus:
i mean, do the elven traders and goblin thieves actually come from nearby castles, or do they just spawn at the edge of my map?
Zou:

--- Quote from: Moybus on August 26, 2010, 07:52:50 PM ---i mean, do the elven traders and goblin thieves actually come from nearby castles, or do they just spawn at the edge of my map?

--- End quote ---

They come from castles. It's possible for a race to be completely wiped out though.
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