Blockland Forums > Suggestions & Requests

Thermal Imager

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patton360:

1. this is in real life
2. get over it!

Frogg008:


--- Quote from: Burple on April 30, 2010, 03:34:58 PM ---Why? There is no heat in blockland

--- End quote ---
its to help see people in dark, or to set them apart from other objects. this would be awesome. also if we could get a temperature mod? that would allow us to set the temp of bricks? and before you go off saying "there already is night vision" this is WAY better, and it works in day too. and did i mention, its not just tinted green? also
--- Quote from: james block on April 30, 2010, 03:29:19 PM ---A thermal imager (FLIR) picks up heat signitures from humans, animals, bugs, insects, or anything that has body heat or produces body heat. It could be used for spy/DM missions, and picking up blockheads body heats. It is what some of the ghost hunters use to try and find ghosts. Anything that is cold (ex: ice) will look cold on the imager. Anything that is hot (ex: humans (blocklanders)) will come out a red, yellow, and orange color becuase they have body heat. Anything that has been touched by a blockhead recently will stay hot for a while on the thermal imager, but then slowly go back to the way it was.

For more info on Thermal imager, go here:

http://en.wikipedia.org/wiki/Thermal_imager

--- End quote ---
btw heat goes from solid blue (coldest) to solid white (hottest) blockheads would be yellow on the outside and white/bright orange as their core temp

TC:

It would be better if you could see your team through walls. But I wouldn't know if this could be actually done.

Homfrog:

Just make a warm/cool gradient system that maps onto players and bots, and which rotates to face the viewer. Each node would have a different section of the gradient, so the head would have an independent gradient from the chest, and the helmet and pack would not have any gradient. Anything cold would just be colored blues and blacks. Map it to a key.

Also: armed weapons would be hot?

TC:

That would require heck scripting. Although I cant script  :cookieMonster: :cookie:

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