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Rotating Objects

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66twister:

Okay thanks everyone! You are 3pic!

Marcem:


--- Quote from: Wedge on May 02, 2010, 05:43:33 PM ---The last number is the angle to rotate in all directions and the first three are the scale to rotate it in the x y and z directions. So if you wanted to rotate something 10 degrees on the x axis, 45 degrees on the y axis and 90 degrees on the z axis you would type .1111 .5 1 90.

--- End quote ---
Oh, I never knew that.  I thought that the first 3 values were boolean type values.

Wedge:

I didn't know it either until I searched for it after reading the thread :)

I always just used alt and dragged an axis. I never had much of a need for an exact angle.

Deathwishez:

They're semi-boolean. It's 1/0 when only one is turned on.

Marcem:

Or not.  If an objects scales are just 1, that doesn't make it boolean.

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