Author Topic: Rotating Objects  (Read 2207 times)

Can someone please tell me how to rotate objects when you're editing?

I believe it has four values: [0 0 0 0]

I know that three of them are 1 or 0 (On or Off) and they stand for X Y and Z.

The third value is from 0 to 360 and it will rotate on the specified axis.

I'm 80% sure on this.

Hold alt and click on the XYZ I believe.

I believe it has four values: [0 0 0 0]

I know that three of them are 1 or 0 (On or Off) and they stand for X Y and Z.

The third value is from 0 to 360 and it will rotate on the specified axis.

I'm 80% sure on this.
Oh stuff son, if you're right about this you've gained my <3.

I've been trying axis angles on the first three values

The last number is the angle to rotate in all directions and the first three are the scale to rotate it in the x y and z directions. So if you wanted to rotate something 10 degrees on the x axis, 45 degrees on the y axis and 90 degrees on the z axis you would type .1111 .5 1 90.

Okay thanks everyone! You are 3pic!

The last number is the angle to rotate in all directions and the first three are the scale to rotate it in the x y and z directions. So if you wanted to rotate something 10 degrees on the x axis, 45 degrees on the y axis and 90 degrees on the z axis you would type .1111 .5 1 90.
Oh, I never knew that.  I thought that the first 3 values were boolean type values.

I didn't know it either until I searched for it after reading the thread :)

I always just used alt and dragged an axis. I never had much of a need for an exact angle.

They're semi-boolean. It's 1/0 when only one is turned on.

Or not.  If an objects scales are just 1, that doesn't make it boolean.

Or not.  If an objects scales are just 1, that doesn't make it boolean.
1 Meaning 100% scale, 2 being 200% and 0.5 being 50%.

I know, unless you were just re-stating that it wasn't boolean, instead of replying to me.

I know, unless you were just re-stating that it wasn't boolean, instead of replying to me.
I know you know, I was just explaining what it does.