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| Desolation:
I've been pondering about many of the game mechanics that are implemented so far. I need some opinions. These are to add more realism: Right now there is no limit to how much a player can carry/have in his inventory, should I make a item or a weight limit. Should containers only allow ten items period, or ten different items. |
| canto xe:
--- Quote from: Desolation on May 16, 2010, 11:58:31 AM ---I've been pondering about many of the game mechanics that are implemented so far. I need some opinions. These are to add more realism: Right now there is no limit to how much a player can carry/have in his inventory, should I make a item or a weight limit. Should containers only allow ten items period, or ten different items. --- End quote --- This reminds me of metal gear solid system |
| Oasis:
--- Quote from: Desolation on May 16, 2010, 11:58:31 AM ---I've been pondering about many of the game mechanics that are implemented so far. I need some opinions. These are to add more realism: Right now there is no limit to how much a player can carry/have in his inventory, should I make a item or a weight limit. Should containers only allow ten items period, or ten different items. --- End quote --- In Fallout 3 there is a system, where if you have more then you can carry easily, you walk slower. It's called over encumbered or something. And containers shouldn't be limited. |
| canto xe:
--- Quote from: Oasis on May 16, 2010, 12:08:03 PM ---In Fallout 3 there is a system, where if you have more then you can carry easily, you walk slower. It's called over encumbered or something. And containers shouldn't be limited. --- End quote --- Yep also orthone join our server (deso's i mean) |
| Desolation:
--- Quote from: Oasis on May 16, 2010, 12:08:03 PM ---In Fallout 3 there is a system, where if you have more then you can carry easily, you walk slower. It's called over encumbered or something. And containers shouldn't be limited. --- End quote --- I know about the system, but should I implement it. Also, limited by what? |
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