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Fallout Roleplay
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M:

--- Quote from: Desolation on May 17, 2010, 11:22:38 PM ---No need to app, I've done a search on your posts and you fit perfectly.

Welcome to the team.

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D-D-D-DOUBLE STANDARD


--- Quote from: Desolation on May 17, 2010, 06:40:55 PM ---as of right now containers are only bricks though.

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Make a general-use Inventory object and attach it to bricks/players/"items" as needed, rather than tying to individual objects.
Triple Nickels:

--- Quote from: Oasis on May 17, 2010, 09:41:09 AM ---You sir are stupid. Have you ever played Fallout 3? It basically molds to your personality, if you like killing it focuses on that, exploring it focuses less on killing.

That is hopefully what this mod will become, an interactive roleplay that keeps the players from ever loosing interest in the gameplay.

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Even though the mod molds to your personality that doesn't mean it's not more linear than cityRP. Fallout 3 is a shooter, and CityRP was everything you could possibly imagine.
canto xe:

--- Quote from: Triple Nickels on May 18, 2010, 10:42:16 AM ---Even though the mod molds to your personality that doesn't mean it's not more linear than cityRP. Fallout 3 is a shooter, and CityRP was everything you could possibly imagine.

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We're talking about fallout 3 not city rp....!
M:

--- Quote from: Triple Nickels on May 18, 2010, 10:42:16 AM ---Even though the mod molds to your personality that doesn't mean it's not more linear than cityRP. Fallout 3 is a shooter, and CityRP was everything you could possibly imagine.

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Although it was very rare that it was anything but a shooter, due to the playerbase in general. Just that it's not meant to be one doesn't mean it isn't.
heedicalking:

--- Quote from: Triple Nickels on May 18, 2010, 10:42:16 AM ---Even though the mod molds to your personality that doesn't mean it's not more linear than cityRP. Fallout 3 is a shooter, and CityRP was everything you could possibly imagine.

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Including a failure.
Edit: About the blockboy, I tried but I could not get it to fit. On MSN, you told me it should fit on the player like it does in fallout, but I could not figure out how to make it work like that. The only thing I could think of was a visor that works similar and mounts to your head, you put it on an a GUI comes up simulating the visor actually working.
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