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| Fallout Roleplay |
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| rkynick:
--- Quote from: Triple Nickels on May 17, 2010, 12:25:14 AM ---Way to be full of yourself. CityRP was only extremely popular because it was a very open-ended mod that was quite non-linear. You could do anything (almost) that you wanted, where as this mod is way more linear. --- End quote --- Ahahahahahaha CityRP isn't open ended at all: you have two choices. 1) sit around and collect cash 2) DM |
| Oasis:
--- Quote from: heedicalking on May 18, 2010, 04:30:05 PM ---Including a failure. Edit: About the blockboy, I tried but I could not get it to fit. On MSN, you told me it should fit on the player like it does in fallout, but I could not figure out how to make it work like that. The only thing I could think of was a visor that works similar and mounts to your head, you put it on an a GUI comes up simulating the visor actually working. --- End quote --- Visor could be next generation Blockboy. :D |
| Desolation:
--- Quote from: rkynick on May 18, 2010, 05:23:27 PM ---Ahahahahahaha CityRP isn't open ended at all: you have two choices. 1) sit around and collect cash 2) DM --- End quote --- He seems to think that CityRP was a wonderful and great creation, the mod it self had no depth what so ever. Also, I'll talk to Kheyre about the Visor. |
| M:
With the visor thing, you could show the node on the base player model for the helmet visor. Even color it based on player health for additional utility functionality! :cookieMonster: (I was doing this in something with the gasmask mounted as well) |
| Desolation:
I've decided to go with the Visor suggestion. "Fallout Roleplay" seems to becoming more and more like a "Wasteland Roleplay". |
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