Blockland Forums > Modification Help
Fallout Roleplay
Desolation:
Looks good, I already have a ticket system implemented but it is proof that you can script well. Also, I'll talk to him tomorrow when he is on Msn.
canto xe:
I Gave you an application will you add me?
Desolation:
--- Quote from: canto xe on May 02, 2010, 07:29:03 AM ---I Gave you an application will you add me?
--- End quote ---
No, I'm sorry but you don't seem to have enough intelligence to work among the team. It took you three times to place in a normal application, and your work in mediocre, perhaps later.
Idea:
I'm thinking about implementing a Day/Night and Time system to the roleplay. There is however two problems to this.
Problem 1: The light method this way will only work on bricks.
Problem 2: This lighting method will work on everything, but cause about a ten to twenty second lag spike.
Kevin:
I dont think ill try to join in on this, but if I wip up a fallout ish model ill send it your way.
canto xe:
--- Quote from: Desolation on May 02, 2010, 12:04:35 PM ---No, I'm sorry but you don't seem to have enough intelligence to work among the team. It took you three times to place in a normal application, and your work in mediocre, perhaps later.
Idea:
I'm thinking about implementing a Day/Night and Time system to the roleplay. There is however two problems to this.
Problem 1: The light method this way will only work on bricks.
Problem 2: This lighting method will work on everything, but cause about a ten to twenty second lag spike.
--- End quote ---
Doesnt matter ill make a huge pack of models of weapons and we will see then
I Was thinking even if im not in that you could use Dark Light and Player's Light in bricks and activate them by using a brick and deactivate by using other
But oh boy that would be lotsa bricks to cover whole map
Map changing could be good if you can transfer whole builds from one map to an other
You can always learn mission editor and make map dark or light