| Blockland Forums > Modification Help |
| Fallout Roleplay |
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| Banana:
Hi guys. Just came home from holiday. So I haven't been on for a couple of weeks. What's happened while I was gone? |
| Loopyla1:
--- Quote from: Cyanian on July 24, 2010, 02:25:10 PM ---What did you apply for oh great Loopy? --- End quote --- Builder. |
| Desolation:
Alright, I have a big update to discuss. I went out of town unexpectedly for a few days, I'll be returning on Friday/Saturday. Plans: APETA: After Previous Estimated Time to Arrival ETA: 1 Week I'm going to spend the next week or so on a "Efficient/Final" pathfinding system. Bots and such usually take up the most of my time when I am working on a project. I'm going to create multiple separate modules for this, each Module will contain a different "Personality" for their Bot. These "Personalities" will most likely be "Aggressive","Defensive","Guard" and "Passive". Server Moderators will be able to spawn these with a single command, a example can be found at the bottom of this post. ETA: 1 Week/APETA I'll create GUI's, Crafting Schematics, Plants, Structures, and such. ETA: 1 Day/APETA I'll begin to populate the map with Animals, Points of Interest, and Vegetation. ETA: 2-4 Days[/i] Public server will be hosted, and Stranded will be distributed to selected third parties for public hosting, and distribution. All of the stated functions will only be completed one my resource requirements are met, this includes Models, and textures. Command: /DCB [UniqueID/Name] [Flags] [PermaSpawn] Note: UniqueID is for pre-created Bots. Ex: $UID[1] = "Vendor1A"; |
| Oasis:
Des, I can do whatever you want. |
| heedicalking:
You should make the bots do things according to player actions. If players are more aggressive to the dogs, the dogs may choose to attack that player in a group of 2 or 3 randomly, not just wander around in circles. They should do a check for players in a large radius, and run from strong players, and maybe choose to attack weaker ones, as well as do a check if any camps are nearby. This way players can't go on animal killing sprees, because then the animals may choose to attack that player. |
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