| Blockland Forums > Suggestions & Requests |
| zombie mod with waves. |
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| Azhang:
like setting a bunch of spawns then killing them all and they dont spawn till wave2 |
| CopBlock:
--- Quote from: Azhang on May 01, 2010, 07:37:18 PM ---like setting a bunch of spawns then killing them all and they dont spawn till wave2 --- End quote --- I'm pretty sure there is an "Onzombiekilled" event, if there is just event it, and then have a brick to go on to the next wave, which resets all the spawns. |
| Leftus:
Can be done w/ variable and bot events events: OnBotKilled>NamedBrick>Wave2Spawns>VCE_ModVariable> [Kills] [Add] [1] OnBotKilled>NamedBrick>Wave2Spawns>VCE_IfVariable> [Kills] [=] [# Of kills till wave 2] VariableTrue>NamedBrick>Wave2Spawns>SetVeichle>Zombie |
| Azhang:
--- Quote from: Leftus on May 01, 2010, 08:05:04 PM ---Can be done w/ variable and bot events events: OnBotKilled>NamedBrick>Wave2Spawns>VCE_ModVariable> [Kills] [Add] [1] OnBotKilled>NamedBrick>Wave2Spawns>VCE_IfVariable> [Kills] [=] [# Of kills till wave 2] VariableTrue>NamedBrick>Wave2Spawns>SetVeichle>Zombie --- End quote --- k, thx. nice avatar btw. |
| Leftus:
--- Quote from: Azhang on May 01, 2010, 08:06:07 PM ---k, thx. nice avatar btw. --- End quote --- :3 |
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