Blockland Forums > Suggestions & Requests

playertype matrix

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phflack:

it would be annoying if the whole server slowed down randomly, and just try /timescale 0.2, or 0.5, and ti will all slow down, and for wall climbing, use the agile playertype

--- Quote from: Proog on May 02, 2010, 08:30:52 AM ---Just throwing a suggestion...

Is it possible to make it that when you right click, anything within an area around you will slow down, sure you will as well, but you can turn and duck and things like that, at the same speed.

And it uses an energy bar.

--- End quote ---
how would you do the projectiles? i don't think you can detect them until they hit something raycasted

Arcleader:


--- Quote from: phflack on May 02, 2010, 02:09:56 PM ---you can detect them until they hit something raycasted

--- End quote ---
Inb4onProjectileEnterZoneEvent

1st Pvt. Alvin (::


--- Quote from: sterling archer on May 01, 2010, 11:56:24 PM ---i have been watching the matrix and i like
it when morpheis or neil does somthing like go
slow-mo. bullet dodging and what if we made a player type that
could automatically make the server go slow-mo. and dodge the bullet.
the other thing that i think that we could do is make
the playertype punch someone so hard they make a huge dent
into a brick wall what if when they have the fist weapon they could do that? we might also make the player throw people so hard they brake a brick wall that would be cool. could we do that?
so could we also make it so they would run up walls?
anyways all of you playertype makers look into all of this because
there are a ton of matrix fans out there and there has to be at least 100 of
those fans that play blockland, it would be very popular i know that so look into it and see what you
guys can do.

--- End quote ---

1st bold - LEARN - impossibility
2nd bold - Not even possible in real life
3rd bold - events and acting
4th bold - not even gonna try...

sterling archer:


--- Quote from: ryu hayabusa on May 02, 2010, 12:20:53 AM ---/timescale .2

Problem solved

--- End quote ---

dude no it is not i want it to be automattically do that
when you are shot at and you do not have
time to do that when someone with an smg shoots
at you.

Proog:


--- Quote from: Arcleader on May 02, 2010, 06:11:45 PM ---Inb4onProjectileEnterZoneEvent

--- End quote ---
So you're saying it could be like?
[OnRightclick] [Player] [CreateZone]
[IfProjectileEnterZone] [Zone] [SetTimescale[0.2]
[IfZonehasNoProjectiles] [Zone] [SetTimescale[1.0]

That's just a concept though.

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