Author Topic: Working Elevator  (Read 3168 times)

My point is: You don't need an add-on.

You don't:
Code: [Select]
[ 0 ]OnplayerTouch ==> Player ==>AddVelocity [ 0 0 10 ]
[ 0 ]OnplayerTouch ==> NamedBrick ==> Floor2 ==> Dissapear [ 5 ]

OnPlayerEnterZone==>Player==>VCE_modVariable==>0floor==>set==>1

An elevator like this doesn't need ANY add-ons.

This includes the VCE and Zone Events.

Just use 2 or 3 named bricks for the seperate floors, add velocity, and you're golden.

Also, if you're bold, you can replace the named bricks with relays.

An elevator like this doesn't need ANY add-ons.

This includes the VCE and Zone Events.

Just use 2 or 3 named bricks for the seperate floors, add velocity, and you're golden.

Also, if you're bold, you can replace the named bricks with relays.

. . .

. . .
He is saying that an elevator like this does not need addons, yet it uses zone events and VCE.

The elevators were not renamed. They have the same model, I have them they aren't renamed.

The elevators were not renamed. They have the same model, I have them they aren't renamed.

But they aren't working because there's no elevator, just the doors we've seen.