| Off Topic > Games |
| Halo: REACH beta |
| << < (2/6) > >> |
| snot2:
whats a gernade |
| Block Man Spartan-117:
Not really a run-on,i saw some periods... |
| SpreadsPlague:
In the first (literally 3) seconds I played, I was teamkilled. I then jumped around figuring out the buttons, and was sniped and then teabagged. Here's a brief rundown of the classes from the "Loadout" system: Scout: You run fast. That's about it. Stalker: You can turn invisible (more like translucent, what's the point of being invisible if people can still see you? this blows my mind) Airborne: You have a jetpack. Clearly people are going to use this class the most because the others are useless. I saved the worst class for last. Guard: You get this ability where you pound your fist into the ground (doing no damage) and you cannot move, but you are surrounded by a strong blue shield. During this time, enemies can go ahead and stop shooting at you while you are trapped trying to plan out your next move. After the effect expires, a small shockwave is emitted from you, and you regain control. The entire effect lasts about 5 seconds, in which enemies can stop firing at you, back up, wait until you're vulnerable and then shoot you some more. TL;DR I wasn't impressed at all, Guard's ability sucks. |
| Qwepir:
There's already a topic for this |
| Awasp:
Guard is my greatest weapon and can be a great one if you use it right. It also does damage if there right next to you wehen you use it. |
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