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Halo: REACH beta

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snot2:

whats a gernade

Block Man Spartan-117:

Not really a run-on,i saw some periods...

SpreadsPlague:

In the first (literally 3) seconds I played, I was teamkilled. I then jumped around figuring out the buttons, and was sniped and then teabagged.

Here's a brief rundown of the classes from the "Loadout" system:

Scout: You run fast. That's about it.

Stalker: You can turn invisible (more like translucent, what's the point of being invisible if people can still see you? this blows my mind)

Airborne: You have a jetpack. Clearly people are going to use this class the most because the others are useless.

I saved the worst class for last.

Guard: You get this ability where you pound your fist into the ground (doing no damage) and you cannot move, but you are surrounded by a strong blue shield. During this time, enemies can go ahead and stop shooting at you while you are trapped trying to plan out your next move. After the effect expires, a small shockwave is emitted from you, and you regain control. The entire effect lasts about 5 seconds, in which enemies can stop firing at you, back up, wait until you're vulnerable and then shoot you some more.



TL;DR I wasn't impressed at all, Guard's ability sucks.


Qwepir:

There's already a topic for this

Awasp:

Guard is my greatest weapon and can be a great one if you use it right. It also does damage if there right next to you wehen you use it.


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