Poll

What do you think of the name?

Sounds like some toy for in bed D:
57 (76%)
I don't get it
6 (8%)
Mkay
7 (9.3%)
Fits the addon
5 (6.7%)

Total Members Voted: 74

Author Topic: The lovetender!  (Read 6902 times)

Meh, If ppl start saying that i would remove their super admin.. Problem solved.
Also, The command blacklist is an good idea.
I made a similar thing a while back, but at the time I was hosting virtual servers for people that couldn't host. I had a whole package that basically enabled them to be the host. Anyway, more recently I made a less similar thing which was a basic code editor in BL, so that you didn't have to leave the game and enter Notepad to edit code. It was fine, and host only. Or client only if you're editing client side scripts. It was a perfect mix between useful and completely unneeded. This, is more of a multi-line eval which in all honesty is asking for people to forget up your scripts.

Even if you do check for Crash(); there are loads of other ways to crash a server. Say, infinite loops etc.

Even if you do check for Crash(); there are loads of other ways to crash a server. Say, infinite loops etc.

Yea, thats true. I'm guessing you should only authorize the host to exec scripts.

You can just make a script and save it in a folder then do the exec console command.

You can just make a script and save it in a folder then do the exec console command.
I know that.

I know that.
Then what is the point of this besides letting other players mess up your files? And a block won't work, once other people have access, they can disable your block anyway.

The mod manager DOES upload scripts to server, although indirectly.
And checked by people who actually know what they're doing.


an interesting idea would be to make a pref where all non-host player's code had to be first approved by the host. A little gui would pop up, previewing the code. perhaps it should also search for functions like "eval", "filedelete", "getnonsense", and "crash" and automatically deny the script if it has that in there.

an interesting idea would be to make a pref where all non-host player's code had to be first approved by the host. A little gui would pop up, previewing the code. perhaps it should also search for functions like "eval", "filedelete", "getnonsense", and "crash" and automatically deny the script if it has that in there.
And then you have stupid host guidable host that you could probably get to approve any script just by saying "THIS SCRIPT LETS YOU DO COOL STUFF PLZZ APROVE IT!"

Most hosts do not know how to code or read scripts, approving is not a good way to check if something is safe or not. And by the time you notice something is wrong, it could be too late. It would be easy to upload a script that looks like it does something, but actually creates a back door that could be exploited later.

And checked by people who actually know what they're doing.
Well here, The server host gets the option to approve the scripts too. If they can't read torque then then shouldn't download this addon or give acces to anyone else.
« Last Edit: May 11, 2010, 01:27:33 AM by goz3rr »

The bottom line is, everyone here is telling you this is a stupid idea. Go ahead and waste your time, it's just headed straight for the Fail Bin.

The bottom line is, everyone here is telling you this is a stupid idea. Go ahead and waste your time, it's just headed straight for the Fail Bin.
I really can't be arsed. As i said before, Im doing this to do up scripting experience.
Numerous of addons for BL have been made, That don't exist nowadays anymore.

Quote from: Topic Title
The loveTENDER

The Mod Manager does not upload scripts to your server, and the RTB team does their best to filter out all the crappy/bad scripts/add-ons. However, in your lovetender... someone can upload a script into the server without any script-checking.