Blockland Forums > Suggestions & Requests

Custom weapon eventing

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Space Guy:

As far as I know emitters can only be done by pre-set ones in the datablocks. What would work are a few limited presets like "Gun Flash" or "Rocket L. Spark" but not every single type in the game.

What would work is a couple items like "Event Gun" "Event Sword" "Event Rocket" to determine firing type, timing and the presets and then you can trigger things events on the brick that spawned it whenever the weapon is fired/hits/whatever.

lordician:


--- Quote from: Space Guy on May 08, 2010, 08:27:18 AM ---As far as I know emitters can only be done by pre-set ones in the datablocks. What would work are a few limited presets like "Gun Flash" or "Rocket L. Spark" but not every single type in the game.

What would work is a couple items like "Event Gun" "Event Sword" "Event Rocket" to determine firing type, timing and the presets and then you can trigger things events on the brick that spawned it whenever the weapon is fired/hits/whatever.

--- End quote ---
Hmm, so you can't just change the particle emitter to an allready existing emitter?

Also, i don't really care as long as it catches the essence of this. ;P
Imagine:
Damage could be done with events, special actions like unmounting, changing datablock, healing or whatever.
I would really like the possibilities of it.

Space Guy:

I'm pretty sure special effects for "on hit" are possible.

I might have a go at doing some of this as a basic test.

lordician:


--- Quote from: Space Guy on May 08, 2010, 08:43:19 AM ---I'm pretty sure special effects for "on hit" are possible.

I might have a go at doing some of this as a basic test.

--- End quote ---
Great!
Please post some results of the test afterwards. ;)

A Twig:

What i see him thinking, though I'm going to fix this.

Get rid of emitter thing.
Keep Animation, Projectile, and whatever else you want.

I see a GUI where you have this empty space in the middle, you can like click tabs on the side, or a scroll list that shows the .dts files on the server this second. You select, lets say the sniper .dts, OK you want to add something else, there would have to be a tool to place a marker on some part of the model to attach another .dts file to that specified, so the sniper .dts with maybe an extra hand at the end, and there would have to be a thing that lets you decide to remove the left or right hand, to keep both in front of you, or one only, so you could make it look like a 2 handed sniper. This I'd very much love to see.

There could be some sort of color changer, idk if this is even possible but it'd give style.

Projectile change, there may want to be some RTB prefs for this, so you can select which projectiles to block people from using on their weapon (Example :
--- Code: ---Mini Nuke - Rocket Launcher Projectile)
--- End code ---

Emitters fail because it may cause lag.

Animation like if you swing your hand up when fire, if it's a sword, if you don't do animation, custom animation, ect.

Hope this helps people understand what it this probably means in the guys head.
Probably explained it a bit better.
--- Quote from: Space Guy on May 08, 2010, 08:43:19 AM ---I'm pretty sure special effects for "on hit" are possible.

I might have a go at doing some of this as a basic test.

--- End quote ---

Nvm, emitter for bullet hit i change my mind.

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