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Color Picker (Infinite colors in Blockland)

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Chrono:


--- Quote from: Truce on May 20, 2010, 03:07:01 PM ---I don't really think this would be too practical for networking. I assume the current coloring sends 6 bits, giving it the 0-63 indices and the cap of 64 colors that it currently has (the RGBA values for each index are sent once during the loading). I might not be correct, but it's probably something close. If you were going to send RGBA values on the fly, rather than 64 at the beginning, you'd need to be sending 32 bits rather than just 6 every time; 8 to get the 0-255 values for each of the four colors.

--- End quote ---
A good point already mentioned in the other two topics made about this.


--- Quote from: cciamlazy on May 20, 2010, 06:23:23 PM ---Problem, the people that spent time on colorsets no one will get colorsets after this is made but yes it would be cool

--- End quote ---
A um, not so good point. Colorsets aren't difficult to make and I'm sure someone who made a colorset wouldn't care if no one downloads them anymore.

Loopyla1:

If this was done, we'd seriously need something like an eyedropper tool to match colors already used.

Deathwishez:

256 colors
100% opaque
50% opaque
25% opaque

768 total colors

or

128 colors
"   "

384


OR...

RGB = 3
YCM = 3
B&W = 2

^ = 8

8*4(Shades) = 32
32*2(Trans) = 64

So, four shades of red, green, blue, yellow, cyan, and magenta, then 8 grayscale colors.

This totals to 64, the current colorset limit.

popman98:


--- Quote from: Deathwishez on May 20, 2010, 10:08:33 PM ---256 colors
100% opaque
50% opaque
25% opaque

768 total colors

or

128 colors
"   "

384


OR...

RGB = 3
YCM = 3
B&W = 2

^ = 8

8*4(Shades) = 32
32*2(Trans) = 64

So, four shades of red, green, blue, yellow, cyan, and magenta, then 8 grayscale colors.

This totals to 64, the current colorset limit.

--- End quote ---

Orange, brown?

Chrono:

I don't think you would need 8 shades of grayscale anyways.
B&W = 2
2*4(Shades) = 8

Realize what you did there?

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