A Guide to Tier + Tactical (Version 13: Statistics)

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Author Topic: A Guide to Tier + Tactical (Version 13: Statistics)  (Read 19506 times)

* The reason i made a second thread is due to not reserving the second post in the first thread. I still have plenty of stuff to add to the guide, so i made this topic to fit all of it in.

Presents:
A Guide to Tier + Tactical


After playing with bushido’s amazing pack Tier + Tactical, I’ve learned how to use the guns effectively and it kills me watching people misuse the weapons. After going 64-4 on my server, people have been asking how I do so well. So I’ve decided to write this guide for those curious on the strengths of the weapons and/or how I use them. If you guys find any problems or more TT weps are released, I’ll hopefully keep updating this guide. Suggestions are also helpful ^_^

As of Version 2, i've fixed some of the ranges and roles of players with the weapons.

As of Version 3, I’ve added in some tips and tricks as well as what to do in encounters.

As of Version 4, I've released the "Assault Rifle" Comparison Section.

As of Version 5, I’ve updated the guide from Bushido’s update and also added in a new section about play styles. I’ll be still doing the comparisons, just doing both simultaneously.

As of Version 6, I've edited some errors and added a "Sniper" Role.

As of Version 7, I've added how you should set up a Tier Tactical DM.

As of Version 8, I've revised the Assault Rifle Comparison Section.

As of Version 9: Massive Update. Melee and new skinned weapons added along with new comparisons

As of Version 10: Added in Skin Icons

As of Version 11: Redid Pistol Skins and Added Semi Auto Magnum

As of Version 12: Edited the Combat Shotgun, Scattergun, S-SMG, and added in the scattergun into the shotgun skins comparison section.

As of Version 13: I’ve added the stats of the weapons.

Thanks to Bushido and Space Guy for tips, tricks, and clarifications.

Weapons:
• Assault Rifle
• Battle Rifle
• Bullpup
• Classic Weaponry:
-   Pistol
-   Rifle
-   Shotgun
-   Submachine Gun
• Combat Knife
• Combat Shotgun
• Covert Pistol
• Crossbow
• Light Machine Gun
• Magnum
• Melee Weaponry:
-   Baton
-   Crowbar
-   Spade
-   Sledgehammer
-   Frying Pan
-   Katana
-   Ice Axe
• Military Sniper
• Modern Weaponry:
-   Pistol
-   Shotgun
-   Submachine Gun
• Naval Submachine Gun
• Pistol
• Pistol Akimbo
• Pump Shotgun
• Replica Rifle
• Scattergun
• Semi-Auto Magnum
• Silenced (Covert) Pistol
• Silenced Submachine Gun
• Sport Rifle
• Submachine Gun

Comparisons:
• Assault Rifles
• Pistol Skins
• Rifle Skins
• Shotgun Skins
• Submachine Gun Skins
• Melee Weapons

Roles:
• Flanker
• Sniper

Other:
• How to Set up a Tier Tactical DM
-   “Create your Class” Setup
-   Tier Class Setup

Scale:
(From Greatest to Least:)
Perfect
Great
Good
Decent
Poor
Terrible

NOTE: The damage # on the weapons shows how many shots it takes to kill

Assault Rifle

Code: [Select]
Tier: 2
Damage: 2-3
Fire Rate: Decent
Accuracy: Great
The Assault Rifle is a Medium to Long ranged automatic rifle. This weapon can easily take out targets from a distance due to high accuracy. However, in Close Quarters Combat, SMGs, shotguns, and the battle rifle will easily out gun you. Best thing to do is avoid these encounters as much as possible and keep a distance from you and your target. The Assault Rifle will kill a full health player in about 3-5 shots. To quickly eliminate targets from a distance, try firing in 2-3 shot bursts due to the increased damage and accuracy from the first shot. Keep in mind, you must be standing still to gain this effect. Going full automatic is okay in tight close situations.

Pros:
• High Damage
• Decent Clip
• Great Accuracy
• Extra damage for first shot

Cons:
• Poor CQC capability
• Low Fire Rate.

Battle Rifle

Code: [Select]
Tier: 2
Damage: 3
Fire Rate: Great
Accuracy: Poor-Decent

The Battle Rifle is a powerful “Spray and Pray” gun that can deal tremendous damage against the other team when used right. The gun is a mix between the Assault Rifle and the SMG. It fires at fast rate while maintaining decent accuracy. Your clip will run dry pretty fast, however it only takes a second to eliminate players from a close distance. The Battle Rifle can compete with the other close ranged weapons such as SMGs and Shotguns. Its also very basic to use in Close to Medium ranged combat. Just hold the trigger and aim at your target. However, be aware of this gun’s insane bullet drop from engaging targets from a distance. Aim higher and a few of the bullets should hit. Also don’t fire on the move. Like other guns, the Battle Rifle greatly decreases accuracy when firing on the move. Don’t try to engage more than 2 or 3 targets due to how fast the gun burns through the clips.

Pros:
• High Damage
• Great CQC
• Easy to Use
• High Fire Rate

Cons:
• Poor Long Ranged Combat
• Burns through clips
• Large Bullet Drop
• Loud

Bullpup

Code: [Select]
Tier: 2
Damage: 3
Fire Rate: 3-Shot Burst
Accuracy: Great

The Bullpup is a Burst Fire Rifle capable of picking off targets from medium to long range. The gun fires 3 shots per burst and all three will be barely enough to take a fully healed target down. Even if you miss a couple shots on the first burst, you can almost instantly fire another. The gun isn’t as accurate as an Assault Rifle, but still will easily take down far away enemies. A large clip and the fact that the gun barely uses much ammo, you’ll rarely have to reload. However, Close Quarters Combat isn’t the best. You can still with good aiming, take down a close target, but you’ll still usually fail against close ranged SMGs and Shotguns. Like the Assault Rifle, try to keep your targets away from you and close to your targeter.

Pros:
• High Damage
• 3 Shot Burst
• Good Accuracy
• Barely uses clips.

Cons:
• Poor CQC
• Can’t compete against close ranged guns.
• Hard to aim

Classic Pistol


Same as the pistol but with a new skin and alittle bit more accuracy.

More depth into about the pistol and how it compares to the other ones is found in the “Pistol Skins” Section.


Classic Rifle


Same as the Sport Rifle but lower Fire Rate and a new model

More depth into about the Rifle and how it compares to the other ones is found in the “Rifle Skins” Section.


Classic Shotgun


Same as the Pump Shotgun but is less accurate and fires more bullets.

More depth into about the Shotgun and how it compares to the other ones is found in the “Shotgun Skins” Section.


Classic Submachine Gun


Same as the Submachine Gun but has a lower Firerate and is easier to control

More depth into about the Submachine Gun and how it compares to the other ones is found in the “Submachine Gun Skins” Section.
   

Combat Knife

Code: [Select]
Tier: 1.5
Damage: 1-2
Fire Rate: Semi-Auto/Charge
Accuracy: N/A

The ultimate hand to hand combat weapon. The Combat Knife will fit all your close range needs. You can swing the combat knife very fast and it’ll kill in a mere 2 hits. You can also charge it up. It appears to take about 2 seconds, but with a little practice, you can charge it in about a second. Either way, the knife kills fast. The knife is a good weapon to complement a sniper. The knife can serve as your weapon as your moving from area to area as you play a sniper. When you get in engagement, don’t rely on your knife when the enemy knows where you are. Sounds obvious, but you won’t believe how many people I’ve seen run out with a knife towards someone with an actual gun. Instead what you should be doing is flanking or getting behind the enemy. The knife’s lethalness will instantly silence an enemy, even if you don’t charge up. Overall, just remember as the old saying goes, don’t bring a knife to a gun fight.

Pros:
• Lethal
• Can be Charged up.
• Fast Rate of Fire

Cons:
• Don’t Bring a Knife to a Gun Fight

Combat Shotgun

Code: [Select]
Tier: 2
Damage: 2
Fire Rate: Good
Accuracy: Decent


The Combat Shotgun is THE best gun to use in Close Quarters Combat. It is a Automatic Shotgun with less damage than other shotguns, but almost doesn’t matter. Surprisingly, the gun is more accurate than others and with the automatic feature, delivers a huge lump(s) of pain. Engage targets from Point Blank to Near Medium Range to ensure they don’t make it out alive. In a one vs one encounter at close range, no other gun besides other shotguns will be able to come out on top. However, if a shotgunner ambushes you, they can take you out in one shot while it take you two. Never try to defend with the Combat Shotgun against other shotguners and instead make them defend. This ensures that you pull off your two shots first to kill them. When attacking players, try to go around and flank them. Even if there is a large amount of enemies, you can easily eliminate them. Also something to take into account is the gun’s reload time and pump. You’ll probally go through all your shells pretty fast, so remember to reload often and out of combat. This is especially important due to how the other shotguns can immediately shoot after reload while the Combat Shotgun must pump after reloading.

Pros:
• High Damage
• Insane CQC
• Automatic
• Accurate for a Shotgun

Cons:
• Fails to kill at point blank like other shotguns.
• Loud
• Pump after Reload

Covert Pistol


Same as the pistol but with a new skin and has great accuracy and damage

More depth into about the pistol and how it compares to the other ones is found in the “Pistol Skins” Section.


Crossbow

Code: [Select]
Tier: 2
Damage: 1
Fire Rate: Poor
Accuracy: Great

The Crossbow is a hard weapon to use and good players can easily counter it, but can be devastating when used right. The gun fires a bolt that one shots any target. However the bolt leaves a easily noticeable trail and falls. The bolt fires slow and the gun has a large reload time. You can use it as a sniper, but aim high and constantly change positions. This isn’t the gun to camp with. Try to avoid Close Quarters Combat AS MUCH AS POSSIBLE. The Crossbow is hard to use in CQC and if you miss, will result in a face full of bullets. Keep on the move with the gun and avoid encounter with others. Also take note that you can hit targets through walls due to the guns entry. The entry also allows you to go through a player, allowing you to line up and hit several targets.

Pros:
• 1-Hit Kill
• Sniper
• Penetrates Bricks/Players

Cons:
• Terrible CQC
• Bolt leaves a Trailer
• Slow
• Bullet Drop
• Long reload.
• Easy to Counter

Light Machine Gun

Code: [Select]
Tier: 2
Damage: Good
Fire Rate: Good-Great
Accuracy: Decent

The Light Machine Gun really isn’t very “Light.” It contains the largest clip out of all of the other guns and has a good fire rate. When used right, the LMG can easily take out a player from close to near medium range. However, the gun has a HUGE drawback. The gun overheats VERY fast and makes the gun so inaccurate, its completely useless even in Close Quarters Combat. Unlike how other machine guns are, fire the gun in bursts to eliminate targets. The only time I allow full automatic fire is during point blank encounters. Also keep in mind that you should be on the move with the gun since it already has poor accuracy. Try using the gun to support your teammates by putting suppressive fire on the enemy. Not only will suppressive fire keep the enemy down, the entry of the LMG can damage them.

Pros:
• It’s a flippin machine gun!
• Good Fire Rate
• Huge Clip
• Good at Deffensive and Supportive play.
• Penetrates

Cons:
• Poor Accuracy
• Overheating System
• Poor Reload time

Magnum

Code: [Select]
Tier: 2
Damage: 2-3
Fire Rate: Decent
Accuracy: Good


The Magnum is a Sidearm with Huge explosive power. The gun holds only 6 shots, and will take 2-3 shots to kill a player. The special thing about the gun however is the bullet. It is flipping huge and will knock players into the air on a shot, rendering them unable to move and floating helplessly in the air while you shoot them again. The gun doesn’t fire as fast as Pistols, but its power makes up for it. Sneak up on players and give them a bang. Magnums can also headshot for extra damage, so aim for their puny square face. Then you’ll easily be able to kill them before the know what the heck just happened. Oh by the way, it destroys players with riot shields.

Pros:
• Huge Shell
• Explosive
• Headshots
• Knocks into air

Cons:
• Fires Slow
• Low Clip
• Won’t Kill as fast as other guns

Modern Pistol


Same as the pistol but with a new skin and a little bit more accuracy.

More depth into about the pistol and how it compares to the other ones is found in the “Pistol Skins” Section.


Modern Shotgun


Same as the Pump Shotgun but is less accurate and fires more bullets.

More depth into about the Shotgun and how it compares to the other ones is found in the “Shotgun Skins” Section.


Modern Submachine Gun


Same as the Submachine Gun but has a lower Firerate and is easier to control

More depth into about the Submachine Gun and how it compares to the other ones is found in the “Submachine Gun Skins” Section.


Naval Submachine Gun


Same as the Submachine Gun but has a lower Firerate, is easier to control, and has a badass model.

More depth into about the Submachine Gun and how it compares to the other ones is found in the “Submachine Gun Skins” Section.


   
Military Rifle

Code: [Select]
Tier: 2
Damage: 2
Fire Rate: Good
Accuracy: Great-Perfect


The Military Sniper is one of the meanest guns in the pack. Armed with 4 shots that can be fired after another, the sniper packs a punch. 2 Shots will kill fully armored targets and the gun doesn’t even shoot projectiles. It shoot ray casts which hit instantly. The first shot out of the four bullets will be dead on accurate, but if you shoot repeatedly, your accuracy will go down.You won’t have to migrate camping spot as much as the crossbow, but make sure you do so the enemy doesn’t find you. Abuse the shat outta this gun. You will be able to kill from any distance except Close Quarters, in which you should pull out a different gun. Remember that your role with this gun is to support the team, take out and reveal enemy positions.

Pros:
• Big clip for sniper.
• High Damage
• Instant hit with raycasts
• Blows away riot shields.
• Great in most Ranges.

Cons:
• Poor CQC
• Inaccurate when firing repeatedly

« Last Edit: May 31, 2010, 02:02:18 PM by Dr.Pain »


Pistol

Code: [Select]
Tier: 1
Damage: 8
Fire Rate: Semi-Auto
Accuracy: Good-Great


The Pistol is the bread and butter sidearm capable Close to Near Medium ranged support. The gun shoots raycasts that can hit targets instantly. The gun has a large clip and won’t go away that fast. Whenever your primary weapon runs out, your pistol is your best friend. The pistol will easily be able to finish off a target. It takes only a mere 8 shots, which isn’t much as you can spam the mouse button. Also try using the pistol to wither down the enemy’s heath until he gets close to easily destroy them. Remember that the enemy can see your raycasts, so don’t act as a sniper with the pistol. If a target if is a distance away, stand still for increased range and accuracy.

Pros:
• Instant Hit/Raycasts
• Large Clip
• Decent Damage

Cons:
• None

Akimbo Pistols

Code: [Select]
Tier: 1.5
Damage: Good
Fire Rate: Good
Accuracy: Good


Bascically, this gun is almost exactly alike the pistol. Use it like you would a single pistol. Cept that the akimbos shoot twice as fast. It takes 7 shots, but goes by very fast do to the fast fire rate of the akimbos. However, try not to attack long distance targets due to akimbo having less accuracy than the single pistol. If you really need to, stand still to put a few shots into your target.

Pros:
• Instant Hit/Raycasts
• Large Clip
• High Damage

Cons:
• Inaccurate

Pump Shotgun

Code: [Select]
Tier: 1
Damage: 8
Fire Rate: Pump
Accuracy: Poor-Decent


The pump shotgun is a basic shotgun that kills at point blank. You have to pump after every shot, but most likely the target will be dead as you do so. In Close Quarters Combat, not many guns can compete with your one shot killing machine. Be sure to crawl along the edges of the map due to the poor accuracy. Flank targets whenever possible and wreck havoc on the other team.

Pros:
• Good CQC
• Instant kill at point blank
• Somewhat effective at medium range.

Cons:
• Inaccurate at a range.


Replica Rifle

Code: [Select]
Tier: 1
Damage: 1-3
Fire Rate: Bolt-Action
Accuracy: Perfect

Same as the Sport Rifle but bolt action.

More depth into about the Rifle and how it compares to the other ones is found in the “Rifle Skins” Section.


Scattergun

Code: [Select]
Tier: 1.5
Damage: 8
Fire Rate: Pump
Accuracy: Poor

The Scattergun is the best shotgun aside from the Combat Shotgun, and can even beat it in Close Quarters Combat. The gun fires a mouthful of shells in any direction and can hit Close ranged targets. The damage is lower than a Pump Shotgun, but can still kill very well at point blank range. With this gun, get up as close as you can to your target. The gun kills extremely easily to where you don’t need to set up an ambush to take down enemies. Even though you should be encountering the enemy directly, still be aware of snipers and other Medium to Long ranged Weapons. Try to ambush them in their camping spot or avoid them altogether. The first shell that you reload will take longer, but multiple will load faster. Try using about half or more of your clip before reloading.

Pros:
• Great CQC
• High Damage
• Point Blank Kill
• Fires plenty of shells

Cons:
• Will get destroyed by long ranged targets
• Reloads Slower
• Wide Spread

Semi Auto Magnum

Same as the Magnum but with a kickass model. Use it how you would use a magnum, aim for the head and try to catch them offguard.


Silenced (Covert) Pistol


Same as the covert pistol but silenced and has perfect accuracy.

More depth into about the pistol and how it compares to the other ones is found in the “Pistol Skins” Section.


Silenced Sub-Machine Gun

Code: [Select]
Tier: 1.5
Damage: Decent-Good
Fire Rate: Good
Accuracy: Good
   
The Silenced SMG is a mini-Assault Rifle with Overall Good Accuracy and Fire Rate. What makes the gun good is its all round capibillity.The gun has similar aspects to its buddy the SMG such as the ability to knock others into the air (But not as much). The gun fires pretty quick and is Good in Close to Medium Ranged Combat. Don’t expect to win out against SMGs and Shotguns in Close Quarters Combat, but will do decently against others. The gun is quiet, so try to flank around the enemy and make sure they can’t find you. Keep on moving around and devatating the enemy. If you get in a large encounter, provide suppressive fire on the crowd to knock them in the air to allow your teammates to close in on them. The reload time on the gun is also something to consitter. It will reload much faster than the Submachine Gun, allowing you to have little delay between encounters.

Pros:
• Good CQC
• Good Accuracy
• Decent Clip
• All Round Gun
• Silent
• Reliable
• Fast Reload

Cons:
• Not as good as guns made for the role.
• Poor damage

Sport Rifle

Code: [Select]
Tier: 1
Damage: 1-2
Fire Rate: Great
Accuracy: Great

The Sport Rifle is your Classic Sniper Rifle. The gun fires 10 quick shots before having to reload, but fires high powered projectiles. 1-2 shots will easily kill your targets and what makes it even easier is the bullet’s entry. The sniper will blast through cover and eliminate your enemies. However, the gun is very weak in any other combat other than sniping and you’ll have to rely on a different weapon. Try getting to a high position on the map and start sniping away. Due to the small projectiles, it’ll take longer to find you than the other long ranged “Snipers”. If you spot an enemy, go right ahead and try to snipe them out of their cover. Remember, your primary role is to support your team by eliminating enemies out of their hiding spaces to allow you team to progress.

Pros:
• Great Accuracy
• Lethal Damage
• entry
• Fast Fire Rate

Cons:
• Terrible in any other combat.
• Projectiles not as fast as other snipers.

Sub-Machine Gun

Code: [Select]
Tier: 1
Damage: Good-Great
Fire Rate: Perfect
Accuracy: Poor

The Sub-Machine Gun is the fastest firing weapon in the pack. With this gun, you can mow right through enemies, eliminating them quickly. The Submachine Gun also knocks enemies in the air. Use this to your advantage to throw off the enemies aim and prevent them from escaping. However, you must watch out for your very LOW bullet clip and terrible accuracy. After every kill, make sure to reload so you aren’t caught with your pants down on your next encounter. You can also hear the gun a mile away. Whenever engaging a target, you can render them helpless with the guns ability to knock them back. This helps by making it so they can’t run away, and if you’re in a large engagement, you’ll be able to make the other players sitting ducks. However, if you find yourself in a situation where you’re fighting more than 1 enemy by yourself, try firing in bursts to make sure you have enough of your clip to take them out. Just don’t try engaging more than 1 enemy in full auto or else you’ll find your bullets run short before you eliminate all of them.

Pros:
• Insane Fire Rate
• Knocks into air
• High Damage output

Cons:
• Low Clip
• Terrible Accuracy
• Loud






Comparisons:

“Assault Rifles”
Assault Rifle:

Damage: 3 Hit kill / 2 Special Shot Kill
Accuracy:
20 Studs: Perfect
50 Studs:    Great
100 Studs:  Good-Great

Firerate:  Slow

Battle Rifle:

Damage: 3 Hit kill
Accuracy:
20 Studs: Great
50 Studs:    Good
100 Studs:  Decent

Firerate:  Fast

Bullpup:

Damage: 3 Hit kill (3 Shot Burst)
Accuracy:
20 Studs: Great
50 Studs:    Great
100 Studs:  Good

Firerate:  N/A (3 Shot Burst)

These weapons are the general 3 “Assault Rifles” of the Tier Tactical Weapons. All three of these weapons have similar characteristics, but are still very unique and different. Each of the weapon take 3 shots to kill a target aside from the Assault Rifle’s special bullet.which takes 2. However, the 3 have different fire rates and accuracy that changes how you should use them. The Assault Rifle is the most accurate out of the 3, as well as being the slowest firing. The Battle Rifle is without a doubt the most useful one being how fast it fires and how few bullets it takes to kill a target. However, still keep in mind of its terrible accuracy and low clip. The Bullpup is one of the most all round. The clip doesn’t go by fast and is pretty accurate at all ranges. However, its burst fire makes it hard sometimes to hit fast moving targets.

Use the Assault Rifle in long range encounters
Use the Battle Rifle in Close-Medium range encounters
Use the Bullpup in Medium-Long range encounters.

« Last Edit: May 31, 2010, 02:02:26 PM by Dr.Pain »


“Pistol Skins”
Pistol:

Damage: 9 Hit kill
Accuracy:
20 Studs: Perfect
50 Studs:    Good
100 Studs:  Decent

Firerate:  Semi-Automatic

Classic Pistol:
Damage: 8 Hit kill
Accuracy:
20 Studs: Perfect
50 Studs:    Great
100 Studs:  Good

Firerate:  Semi-Automatic

Modern Pistol:
Damage: 10 Hit kill
Accuracy:
20 Studs: Perfect
50 Studs:    Great
100 Studs:  Good

Firerate:  Semi-Automatic

Covert Pistol:
Damage: 8 Hit kill
Accuracy:
20 Studs: Perfect
50 Studs:    Great
100 Studs:  Great

Firerate:  Semi-Automatic

Silenced Pistol:
Damage: 11 Hit kill
Accuracy:
20 Studs: Perfect
50 Studs:    Perfect
100 Studs:  Perfect

Firerate:  Semi-Automatic


These are the new pistol skins added into the pack recently. Each of them are slightly changed from the original from accuracy and damage. All of these weapons you should still use how you use the normal pistol. The classic pistol is a close range version of the pistol. Since it deals more damage, it’ll be your best shot at close range combat. The modern pistol on the other hand, is a more mid ranged weapon as its more accurate, but takes more shots to kill. The covert pistol is one of the strongest by having good damage and great accuracy. But the accuracy doesn’t compare to the Silenced Pistol. Easily probally the best pistol by having insane accuracy. While you’ll have to hammer your trigger finger more, you’ll hit targets off from all ranges. Keep in mind with all of these that you must be standing still, otherwise all of the pistols have the same accuracy.

 Good:
Modern Pistol
Pistol
Classic Pistol
Great:
Silenced Pistol
Covert Pistol


“Rifle Skins”
Sport Rifle:

Damage: 1-2 Hit kill
Accuracy:
20 Studs: Perfect
50 Studs:    Perfect
100 Studs:  Perfect

Firerate:  Fast

Classic Rifle:
Damage: 1-2 Hit kill
Accuracy:
20 Studs: Perfect
50 Studs:    Perfect
100 Studs:  Perfect

Firerate:  Good

Replica Rifle:
Damage: 1-2 Hit kill
Accuracy:
20 Studs: Perfect
50 Studs:    Perfect
100 Studs:  Perfect

Firerate:  Bolt-Action


The 3 Rifles are more unique than the other new skins due to drastically different fire rates. The Sport Rifle holds its place in firing stuff loads of bullets at a fast rate. The Classic Rifle follows just behind it by being exactly the same, but with a lower rate. Lastly, the Replica Rifle is a Bolt Action type of Rifle. All of these rifles have the ability to penetrate and go past bricks which makes them great against cover. Along with entry is the fact that all of them have perfect accuracy when standing still. The Replica Rifle is a Good sniper to use, as its balanced, but if there are the other two rifles on the map, the Replica Rifle is immediately obsolete. Trash it as soon as you find the stronger rifles, as having a automatic sniper is better than sitting there reloading after every shot.
 
Good:
Replica Rifle
Great:
Classic Rifle
Perfect:
Sport Rifle



“Shotgun Skins”
Pump Shotgun:

Damage: 8 Shot to kill
Accuracy:
20 Studs: Good
50 Studs:    Decent
100 Studs:  Terrible/Trash

Firerate:  Pump / 9 Bullet per shot

Scattergun:

Damage: 8 Shot to kill
Accuracy:
20 Studs: Good
50 Studs:    Decent
100 Studs:  Terrible/Trash

Firerate:  Pump / 9 Bullet per shot

Modern Shotgun:

Damage: 8 Shot to kill
Accuracy:
20 Studs: Great
50 Studs:    Good
100 Studs:  Terrible/Trash

Firerate:  Pump / 8 Bullet per shot
 
Classic Shotgun:

Damage: 8 Shot to kill
Accuracy:
20 Studs: Great
50 Studs:    Decent
100 Studs:  Terrible/Trash

Firerate:  Pump / 10 Bullet per shot
 

Each of the three shotguns each differ from accuracy and bullet count. The original Pump Shotgun is generally good overall. It will blow away a close range, but at medium and long, will fail miserably. This is where the Modern Shotgun excels. While it fires 1 less bullet and you have to hit about all your shots, the accuracy is the best of the three. The Classic Shotgun however, is the least accurate, but fires 10 shots compared to the 9 and 8. Doesn’t seem like much, but missing one shot on the other weapons may just screw you over. Lastly, the scattergun is a modified Pump Shotgun that’ll dominate at close range. It’ll do better at point blank, but has stuff for accuracy.  Whats neat about shotguns that you should remember is that they have no accuracy decrease while moving, therefore strafe whenever you get in an engagement.
 
Good:
Pump Shotgun
Scatergun
Great:
Classic Shotgun
Modern Shotgun



“Submachine Gun Skins
Submachine Gun:

Damage: 7 Shot to kill
Accuracy:
20 Studs: Great
50 Studs:    Decent
100 Studs:  Terrible/Trash

Firerate:  Very forgetin Fast

Modern/Classic/Naval Submachine Guns:



Damage: 7 Shot to kill
Accuracy:
20 Studs: Great
50 Studs:    decent
100 Studs:  Terrible/Trash

Firerate:  Fast
 

Theres only a slight difference between Submachine Guns. The original Submachine Gun is still your fastest firing one, while the Modern, Classic, and Naval Submachine Guns are exactly the same other than the models. They fire at the same accuracy as the Submachine Gun, but fire at a slower pace. This is either good or bad for the player, and is usually personal preference. The lower firing SMGs might seem to have better accuracy, but is really just a slowed down original SMG. Some might prefer the slower firing SMGs due to being easier to control while others may take the original to be able to kill faster and dominate in Close Quarters Combat.

Good:
Classic/Modern/Naval Submachine Guns
Great:
Submachine Gun



“Melee Weapons”
Heavy:






Damage: 2 Hit kill
Firerate:  Slow


Heavy Weapons consist of most of the Melee Weapons. These each swing at a decent rate and will kill in 2 shots. Also to note, the sledgehammer swings a bit slower than the other heavy weapons, but not as much to make it bad. Good for sneaking up on enemies or when your guns run out of ammunition.


Medium:


Damage: 2 Hit kill
Firerate:  Medium


Medium Weapons are you best melee friends. Not only do they attack pretty fast, but they also deal the same damage as heavy weapons. Ditch the heavy and light melee weapons and try to hunt down these beasts. Who knew frying pans were better than sledgehammers and axes?


Light:

Damage: 4 Hit kill
Firerate:  Fast


Light weapons, or just the ice axe, are pretty interesting. On one hand, they swing very fast and have quiet sounds other than the sound destroying Heavy Weapons. On the other hand, they take 4 hits to kill. Depends what you like between heavy and light, higher damage or higher swing rate. Also good for killing a damaged enemy. Either way, dump these for Medium Weapons.

* Note that the Combat Knife isn’t included since it is vastly different and outclasses the other weapons.


Playstyles/Roles

Flanker

Guns:




A flanker is one who tries to attack the enemy team from an angle they aren’t expecting.  Flankers can easily wipe out groups of enemies very easily due to them focusing on one area of the field. They can be a valuable asset to the team due to engaging the enemy when they aren’t ready for you. How are they so effective? If you see your enemy, you start thinking on how to encounter them. When your getting flanked, you have no time to think and might even be dead before you realize what just happened. To play the role of a flanker on the field, you must always be never going through the center. Most people will go straight through the middle and have encounters there. Sometimes, they even completely forget about the sides of the area. Use this to your advantage and go through the underused parts of the map. Never engage targets directly or when they know where you are. The whole point of flanking is to catch them off guard. If your playing as a flanker, you should probably use the three guns as mentioned above. The Silenced SMG is a great weapon to flank with due to it being quiet, the ability to knock back, and its overall ability to take out groups fast. The Scattergun is a good example due to its lethalness at point blank. Your enemies don’t even have a chance. The second they notice your there, their dead. While the Combat Shotgun doesn’t have point blank instant kill like the scattergun, its amazingly powerful at the job. 2 shots goes by fast from the auto shotgun, and taking out groups is a piece of cake. Some other guns such as the battle rifle may be used, but keep in mind you shouldn’t be flanking a whole group since it burns ammo like no tomorrow. Take all of these thoughts in consitteration whenever you want to play the role as a flanker.

Sniper
Guns:






Most people will pick up a sniper and think “Ima Sniper!, Ima Sniper!” No, your not a sniper. A Sniper is a role in which you take a high point and pick off individual targets that may be threatening your team. You must know the map, in order to pick a good angle to pick off targets from. Usually high points such as towers and hills give you the angle you need. Remember that a sniper doesn’t load a clip full of shells into an enemy, your precisely eliminating enemies with a few accurate shots. When playing the role as a sniper, try to keep your distance from the enemy and pick off targets in tight cover. If your right up with the enemy, you’re not going to pick off anyone and will probally be taken out fast. With a good point on the map, you should be able to expose the enemy out of cover that would be difficult encountering straight on. The five weapons above are what I recommend you use when playing as a sniper. While not looking like “Snipers”, The Assault Rifle and Bullpup do great at the role due to their High Accuracy and will take fewer shots to kill an enemy. If your position gets ambushed, you also have something decent to defend with. The crossbow is great due to its one shot projectile. However it may be difficult to hit some parts due to its bullet drop, its still great at the role. Military Snipers are exelent as their raycasts will make short work of enemies. The Sport Rifle is your classic sniper that you should be using. With entry, you can easily eliminate targets out of their hiding spots.


How to Set up a Tier Tactical DM

Most people love the tier tactical weapons, but however ruin their DMs by poor weapon placement or unballenced classes. This is here for those who don’t want to screw there DMs with a crappy weapon system. I suggest the following 2 ways for setting up a Tier Tactical DM :

Create_Your_Own_Class:
This is where you have all the tier tactical weapons set up in tiers correctly, while giving peeps something they’ll enjoy. What you do is set up a room to look somewhat like this:

This is your primary weapons room. Players can select any one of the Tier 2 weapons. After selecting, they are teleported to the next room:

Here is the Secondary weapons which contain all of the Tier 1 weapons. Which then teleport you to:

Put anything involving equipment, usable items, etc in the equipment category. After the player selects which one, they are teleported to the spawn.

I have found from testing that many blocklanders enjoy this setting and is ballenced out.

Tier Classes
What people also enjoy, are classes. Most the DMs have classes, however most of them suck. The problem with classes is that most people put weapons that are completely unbalanced with eachother. Heres how I like to set up a tier tactical class system:
Set up each class to look like this =

Tier 2 Weapon
Tier 1 Weapon
Equipment.

For example:

Assault:
Assault Rifle
Magnum
Frag Grenade.

Keep the classes to have somewhat similar weapons to do their job so you don’t have a sniper with an automatic machine gun. Remember to never use two Tier 2 or 1 weapons as it ruins the ballence. Play around with the classes till they feel just right.


« Last Edit: May 31, 2010, 02:02:35 PM by Dr.Pain »

It's balance, not ballence.

Ontopic: Wow.

Semi-Auto magnum pls

Semi-Auto magnum pls

As in change it to say Semi-Automatic?

As in change it to say Semi-Automatic?
No, the magnum skin.

No, the magnum skin.

Lmao, forget all about it.

Will put it in soon.

Wow, that is intense studying.

>.> im guessing that peopel post on this daily, cause theres a warning up there on the reply. But this is a excellent guide to the weapons.

Added pole for hose who just read and leave.



Pistol Skins here.

Shotgun Skins here