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Dungeons and Dragons

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M:

I've been TRYING to get some people together for a good old-fashioned core-only 3.5 campaign.

My brother is happy to DM, I've played under him before once or twice and he's a good DM. However finding other people is proving to be bastardisingly hard... I potentially have two other people for an adventuring party of three. That's not a party, that's a circlejerk!

Ffffff I hate multiplayer games sometimes

Welknair:

Keep in mind the CR system is set up for a party of 4. (A CR 3 monster is a decent challenge for a party of 4 level 3's.) Anyways, my point is that you don't need a lot of people. In fact, having over 5 slows down gameplay a lot... My advice would be to keep on trying to get more and that if 3 is really the best you can do, just roll with it. If there's a class that you're team really needs (Say you don't have a cleric...) then perhaps the DM can make one and play it himself as an NPC accompanying the party.

Jacob 123456789:

I CAST MAGIC MISSLE

Welknair:


--- Quote from: Jacob 123456789 on May 23, 2010, 04:58:33 PM ----magic missile snip-

--- End quote ---
Heh. I use shield. (blocks magic missiles (And yes, in the actual spell description shield gives +4 to AC and deflects specifically magic missiles.))

Welknair:

Otto's irresistible dance for the win. *Poke*

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