| Blockland Forums > Modification Help |
| Worlds (AKA "The Planets" map) |
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| TMAN7676:
Nice reactor, I loved the planets map, but could i make a suggestion? There should be a Asteroid belt or something, like Our Solar System. (should also be blocko) |
| GenaralSkar:
--- Quote from: TMAN7676 on May 18, 2010, 07:17:42 PM ---Nice reactor, I loved the planets map, but could i make a suggestion? There should be a Asteroid belt or something, like Our Solar System. (should also be blocko) --- End quote --- This. |
| Wehrmacht:
--- Quote from: heedicalking on May 18, 2010, 06:54:00 PM ---You should make the stud ground have a blend of real ground too. Like a rocky texture with visible studs on it --- End quote --- You should really rethink this. |
| Reactor Worker:
Alright, time for an update. I've finalized my basic design for the Grass planet as seen below. I was initially going to add more detail to the surface, but I realized that the more detail I add, the less options the player has and the more complicated the interior becomes. My hope is that the 3 height levels and relatively small size will encourage some creative building. I will try and include some builds with the map that will have some interesting terrain ideas to inspire players whilst still leaving them room to be inventive. The second image shows 32x baseplates tiled to give you an impression of the size of the building area. I'm not sure if having an entire asteroid field/belt is a feasible idea, but I'd certainly like to include at least one or two large asteroids for building on. I imagine some pretty cool bases/structures could be made in a hollowed out chunk of space rock. I'd like to include some environmental effects in the map (such as snow storms on the ice world, meteor storms on the lava world, and perhaps some simple rain on the grass world but I don't have the skill to script it; if anyone knows how to periodically create those kinds of effects, isolated to certain regions of a map, I'd appreciate the help. The "skybox" around each world is something worth discussing. In the original I just had an opaque DTS sphere enveloping each planet, colored as appropriate. This is an OK solution and is fairly easy to use, but doesn't look that great and it means you can't look off into space or see anything approaching the world. A day/night cycle would be interesting if I could find some way of altering the DTS shapes transparency via an animation. Perhaps it could be tied into a script somehow. The lighting on the interiors and bricks wouldn't change to match however. The alternative might be to simply not have a sky at all. This would allow players to see approaching entities, see the other worlds out there (which aids tremendously in navigation), and negates some of the claustrophobia that the skybox might create. If I went with that approach, the lighting of interiors and bricks would sit somewhere between daylight and night time...sort of a dim, subtle light. |
| GenaralSkar:
What about something like a partially transparent DTS shape, so you would have the 'atmosphere' but you could still see into space. |
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