Blockland Forums > Modification Help
Worlds (AKA "The Planets" map)
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Kevin:
Now that we can build in water bricks  we dont have to work around them :D

Go water world!
Niblic:
Idea for a planet: A destroyed mechanical planet with glowing blue veins and a whole bunch of asteroids orbiting it.
heedicalking:

--- Quote from: Reactor Worker on June 05, 2010, 06:09:07 PM ---Not really sure what you're on about with all that math. I just found out that the Constructor units match the 4x and 8x cubes perfectly in size. The only minor challenge was figuring out what texture scale to use for the "studs" on top.

Assuming you use the default textures for the top and sides: the scale for the top is 0.0325 and the scale for the side is .25 . All you then have to do is align the texture to two of the sides of the brush.

Not really sure who or what you are referring to Killer2. There have been some shoddy repackaging attempts of my maps, maybe a poor emulation or two, but not a proper replacement or competitor.

--- End quote ---
What is the constructor dimensions for a 4x4 cube? I just realized how my 1x1 calculation is wrong for the x and y.
heedicalking:
I got it working, but I cannot seem to make it exactly aligned with the grid. For example, if I have a cave that has a 8x8 wide/tall tunnel, I cannot place an 8x8 cube because it says "Stuck!"
Fixed by dragging the map around a little. I rush to the forums for help to quickly...
Reactor Worker:

--- Quote from: heedicalking on June 05, 2010, 09:11:54 PM ---I got it working, but I cannot seem to make it exactly aligned with the grid. For example, if I have a cave that has a 8x8 wide/tall tunnel, I cannot place an 8x8 cube because it says "Stuck!"
Fixed by dragging the map around a little. I rush to the forums for help to quickly...

--- End quote ---

All you have to do is line up the interior with any whole integer in the x and y plane. In the z plane it must correspond to an increment of .2 or .4
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