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| Worlds (AKA "The Planets" map) |
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| heedicalking:
I get weird dots when I relight the scene? |
| Reactor Worker:
Weird. I've never had that particular issue. Have you tried it on a different map? |
| heedicalking:
--- Quote from: Reactor Worker on June 06, 2010, 12:43:04 PM ---Weird. I've never had that particular issue. Have you tried it on a different map? --- End quote --- I think I figured out why. Instead of making a giant textured cube, I just took a bunch of 8x8 cubes and copy pasted them on the map, instead of texture scaling. |
| Reactor Worker:
--- Quote from: heedicalking on June 06, 2010, 12:53:31 PM ---I think I figured out why. Instead of making a giant textured cube, I just took a bunch of 8x8 cubes and copy pasted them on the map, instead of texture scaling. --- End quote --- Oh. Yeah, probably not a good idea to waste brushes like that. If you use the texture scales I provided you'll find the texture scaling works perfectly. A word of advice: if you make an enclosed area, such as a cave, use a portal on any entrances you create otherwise you may end up with lighting errors, missing faces or worse. |
| heedicalking:
How do torque portals work? Could you send me an example or something for it? I also wrote up a chart for texture length for various cubes such as 8x8, 16x16, 32x32 and so on. Edit: I fixed the lighting too. But when I try to export a new planet I made, the exporter crashes, but when I exported the first planet, it worked. The 2 planets are separate files. |
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