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Worlds (AKA "The Planets" map)

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heedicalking:

I get weird dots when I relight the scene?

Reactor Worker:

Weird. I've never had that particular issue. Have you tried it on a different map?

heedicalking:


--- Quote from: Reactor Worker on June 06, 2010, 12:43:04 PM ---Weird. I've never had that particular issue. Have you tried it on a different map?

--- End quote ---
I think I figured out why. Instead of making a giant textured cube, I just took a bunch of 8x8 cubes and copy pasted them on the map, instead of texture scaling.

Reactor Worker:


--- Quote from: heedicalking on June 06, 2010, 12:53:31 PM ---I think I figured out why. Instead of making a giant textured cube, I just took a bunch of 8x8 cubes and copy pasted them on the map, instead of texture scaling.

--- End quote ---

Oh. Yeah, probably not a good idea to waste brushes like that. If you use the texture scales I provided you'll find the texture scaling works perfectly.

A word of advice: if you make an enclosed area, such as a cave, use a portal on any entrances you create otherwise you may end up with lighting errors, missing faces or worse.

heedicalking:

How do torque portals work? Could you send me an example or something for it?

I also wrote up a chart for texture length for various cubes such as 8x8, 16x16, 32x32 and so on.

Edit: I fixed the lighting too. But when I try to export a new planet I made, the exporter crashes, but when I exported the first planet, it worked. The 2 planets are separate files.

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