| Blockland Forums > Modification Help |
| Worlds (AKA "The Planets" map) |
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| Reactor Worker:
Honestly, I have no idea how portals work; I just know that the interiors throw a fit if you don't give them exactly the conditions they want. Complex lighting is not amongst those. At least portals are generally easy to use. Create a regular brush and scale it so that it extends beyond the edges of the threshold you are closing off. Then set it as a portal. The block will turn pink when it is a portal. You won't see it in the final map. It can make the caves pitch black inside which is generally a good thing. You are exporting as legacy diff right? |
| heedicalking:
--- Quote from: Reactor Worker on June 06, 2010, 03:12:59 PM ---You are exporting as legacy diff right? --- End quote --- I am using map2dif plus |
| Reactor Worker:
--- Quote from: heedicalking on June 06, 2010, 03:17:54 PM ---I am using map2dif plus --- End quote --- I use Torque Constructor, so I don't use that. Can't really help you there. |
| heedicalking:
--- Quote from: Reactor Worker on June 06, 2010, 03:46:34 PM ---I use Torque Constructor, so I don't use that. Can't really help you there. --- End quote --- I use it too, but I hit export-Map2dif plus. But the exporter crashes after making a lightmap, or so it seems. |
| Reactor Worker:
Use this instead... File>Export as Legacy Diff I've had no issues with that. No need for map2diff |
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