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Worlds (AKA "The Planets" map)

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Reactor Worker:

Honestly, I have no idea how portals work; I just know that the interiors throw a fit if you don't give them exactly the conditions they want. Complex lighting is not amongst those.

At least portals are generally easy to use. Create a regular brush and scale it so that it extends beyond the edges of the threshold you are closing off. Then set it as a portal. The block will turn pink when it is a portal. You won't see it in the final map. It can make the caves pitch black inside which is generally a good thing.



You are exporting as legacy diff right?

heedicalking:


--- Quote from: Reactor Worker on June 06, 2010, 03:12:59 PM ---You are exporting as legacy diff right?

--- End quote ---
I am using map2dif plus

Reactor Worker:


--- Quote from: heedicalking on June 06, 2010, 03:17:54 PM ---I am using map2dif plus

--- End quote ---

I use Torque Constructor, so I don't use that. Can't really help you there.

heedicalking:


--- Quote from: Reactor Worker on June 06, 2010, 03:46:34 PM ---I use Torque Constructor, so I don't use that. Can't really help you there.

--- End quote ---
I use it too, but I hit export-Map2dif plus.
But the exporter crashes after making a lightmap, or so it seems.

Reactor Worker:

Use this instead...

File>Export as Legacy Diff

I've had no issues with that. No need for map2diff

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