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Worlds (AKA "The Planets" map)

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GenaralSkar:

In the very original planets map, you went through the sun, but you would die if you did. So I think he would add the same thing if it has a sun.

heedicalking:

You should make the stud ground have a blend of real ground too. Like a rocky texture with visible studs on it

Oasis:


--- Quote from: GenaralSkar on May 18, 2010, 06:52:06 PM ---In the very original planets map, you went through the sun, but you would die if you did. So I think he would add the same thing if it has a sun.

--- End quote ---
You didn't die...

rkynick:

Make some very large worlds.

Underground caverns?

This gives me an idea; meteor showers.

Reactor Worker:


--- Quote from: zenloth on May 18, 2010, 06:27:27 PM --- The main thing which holds me back from hosting with it is just the sheer time it takes for clients to download it, but it seems that they are on your priorities :D I would hope you will release this on RTB for even quicker download times.
Will this apply to all "worlds" or just the majority... I feel it might be nice to have one larger world as like the spawn world or whatever.

--- End quote ---

Yes, download time was a key issue with the original map and I'm trying to keep the size down. It probably won't be as much of a problem this time around as I won't be trying to use the massive planetary textures as I did before.

All of the worlds will be a fair size; large enough for a city, but not too large that people lose interest or it is too difficult to traverse. Moons and space station pads will be smaller of course. The current "Grass" planet you see in the screenshot is almost as large as the Afghani DM build.


--- Quote from: GenaralSkar on May 18, 2010, 06:42:06 PM ---I liked the fact that traveling from planet to planet you need a flying vehicle and it would take a long time to get to the just by jet. Are the worlds going to be far enough that you can easily jet to them, or are they still going to be separated enough that you need a vehicle to get there quickly?

--- End quote ---

The spacing won't be as ridiculously huge as in the original. It simply isn't practical and can lead to some odd issues (such as the interiors appearing through the side of the outer DTS shape). It will still be more convenient to take a vehicle to another planet.


--- Quote from: Oasis on May 18, 2010, 06:42:37 PM ---If you were to add some sort of star that the planets would be "orbiting" around, to add realism to the space aspect, would they be blocko too?

And if so, will it act as a normal planet? Or will it be untouchable, like you'd die if you stepped on it? Or would it just be pass-through-able?

--- End quote ---

Having a sun in the map is a tricky goal to achieve. It was one of the objects I had the most trouble with in the original map. Ideally it would be an emitter, but this hasn't always worked so well in regards to performance. A DTS shape is an OK substitute, but doesn't really do much to improve the map. The other issue is that you can't really get rid of the sun visible in the sky but it looks and works much better. I may just swing for a DTS cube with a kill trigger.


--- Quote from: heedicalking on May 18, 2010, 06:54:00 PM ---You should make the stud ground have a blend of real ground too. Like a rocky texture with visible studs on it

--- End quote ---

That would make texturing more difficult, would require a much larger texture size, and would interfere with the illusion that the terrain is really made of bricks. To me that is a lose-lose situation.


--- Quote from: rkynick on May 18, 2010, 07:16:04 PM ---Make some very large worlds.

Underground caverns?

This gives me an idea; meteor showers.

--- End quote ---

I'd like to avoid making the interiors too complicated as it makes adjustments more difficult and the chance of errors increases exponentially so caverns are unlikely. We'll see how we go...

I thought about having various kinds of weather events like meteor showers, rain, snow, etc. They'd be a great way of making each world unique and could break up some of the monotony of just pure sunny weather. I wonder if someone has the know-how to create some kind of physical zone that periodically spawns different weather events...

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